119 lines
2.4 KiB
C++
119 lines
2.4 KiB
C++
/*=========================================================================
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hcswitch.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __HAZARD_HCSWITCH_H__
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#include "hazard\hcswitch.h"
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#endif
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#ifndef __TRIGGERS_THAZARD_H__
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#include "triggers\thazard.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef _ANIMTEX_HEADER_
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#include "gfx\animtex.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcConveyorSwitchHazard::init()
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{
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CNpcHazard::init();
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m_reversed = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcConveyorSwitchHazard::render()
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{
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if ( m_isActive )
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{
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CHazardThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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VECTOR flip;
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if ( m_reversed )
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{
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flip.vx = ONE;
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}
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else
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{
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flip.vx = -ONE;
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}
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flip.vy = ONE;
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flip.vz = ONE;
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m_modelGfx->Render( renderPos, NULL, &flip );
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcConveyorSwitchHazard::setWaypoints( sThingHazard *ThisHazard )
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{
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int pointNum;
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u16 *PntList=(u16*)MakePtr(ThisHazard,sizeof(sThingHazard));
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u16 newXPos, newYPos;
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m_npcPath.setWaypointCount( ThisHazard->PointCount - 1 );
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newXPos = (u16) *PntList;
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setWaypointPtr( PntList );
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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DVECTOR startPos;
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startPos.vx = ( newXPos << 4 ) + 8;
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startPos.vy = ( newYPos << 4 ) + 16;
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Pos = startPos;
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m_base = Pos;
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CHazardTrigger *trigger;
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trigger=(CHazardTrigger*)CTrigger::Create(CTrigger::TRIGGER_HAZARD);
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trigger->setPositionAndSize( ( newXPos << 4 ) + 8 - 50, ( newYPos << 4 ) + 16, 100, 0 );
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trigger->setHazard( this );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcConveyorSwitchHazard::trigger()
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{
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m_reversed = !m_reversed;
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CLevel &level = GameScene.GetLevel();
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level.reverseMapConveyor();
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CAnimTex::SetSpeed( -CAnimTex::GetSpeed() );
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CSoundMediator::playSfx(CSoundMediator::SFX_ANEMONE_DEFEATED_LEVEL2);
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} |