115 lines
2.4 KiB
C++
115 lines
2.4 KiB
C++
/*=========================================================================
|
|
|
|
hmasher.cpp
|
|
|
|
Author: CRB
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2001 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
#ifndef __HAZARD_HMASHER_H__
|
|
#include "hazard\hmasher.h"
|
|
#endif
|
|
|
|
#ifndef __LAYER_COLLISION_H__
|
|
#include "level\layercollision.h"
|
|
#endif
|
|
|
|
#include "game\game.h"
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcMasherHazard::init()
|
|
{
|
|
CNpcHazard::init();
|
|
|
|
m_state = MASHER_DROPPING;
|
|
m_pauseTimer = 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcMasherHazard::processMovement( int _frames )
|
|
{
|
|
switch ( m_state )
|
|
{
|
|
case MASHER_DROPPING:
|
|
{
|
|
if ( m_pauseTimer <= 0 )
|
|
{
|
|
s8 yMovement = 3 * _frames;
|
|
|
|
s8 groundHeight;
|
|
|
|
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
|
|
|
|
if ( groundHeight < yMovement )
|
|
{
|
|
// colliding with ground
|
|
|
|
Pos.vy += groundHeight;
|
|
|
|
// pause and change direction
|
|
|
|
m_state = MASHER_RISING;
|
|
|
|
CSoundMediator::playSfx( CSoundMediator::SFX_HAZARD__FALLING_ROCK_LAND, false, true );
|
|
}
|
|
else
|
|
{
|
|
// drop down
|
|
|
|
Pos.vy += yMovement;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_pauseTimer -= _frames;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case MASHER_RISING:
|
|
{
|
|
if ( m_base.vx - Pos.vx == 0 && m_base.vy - Pos.vy == 0 )
|
|
{
|
|
m_state = MASHER_DROPPING;
|
|
|
|
m_pauseTimer = GameState::getOneSecondInFrames();
|
|
}
|
|
else
|
|
{
|
|
// return to original position
|
|
|
|
Pos.vy -= 3 * _frames;
|
|
|
|
if ( Pos.vy < m_base.vy )
|
|
{
|
|
Pos.vy = m_base.vy;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcMasherHazard::setGraphic( sThingHazard *ThisHazard )
|
|
{
|
|
m_modelGfx = new ("ModelGfx") CModelGfx;
|
|
m_modelGfx->SetModel( ThisHazard->Gfx );
|
|
|
|
sBBox boundingBox = m_modelGfx->GetBBox();
|
|
boundingBox.YMin = boundingBox.YMax - 18;
|
|
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
|
|
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
|
|
}
|