199 lines
3.6 KiB
C++
199 lines
3.6 KiB
C++
/*=========================================================================
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hrrock.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __HAZARD_HRROCK_H__
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#include "hazard\hrrock.h"
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#endif
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#ifndef __LAYER_COLLISION_H__
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#include "level\layercollision.h"
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#endif
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#include "game\game.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcRollingRockHazard::init()
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{
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CNpcHazard::init();
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m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
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m_rotation = 0;
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m_jump = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcRollingRockHazard::processMovement( int _frames )
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{
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s32 maxHeight = 20;
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s32 distX, distY;
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s32 fallSpeed = 3;
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s8 yMovement = fallSpeed * _frames;
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s32 groundHeight;
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s32 moveX = 0;
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s32 moveY = 0;
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// ignore y component of waypoint, since we are stuck to the ground
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bool pathComplete;
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bool waypointChange;
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m_npcPath.think( Pos, &pathComplete, &waypointChange, &distX, &distY );
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if ( pathComplete )
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{
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// reset
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Pos = m_base;
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m_npcPath.resetPath();
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m_jump = false;
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return;
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}
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else
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{
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if ( m_soundId == NOT_PLAYING )
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{
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m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_ROLLING_ROCK, true, true );
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}
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if ( distX )
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{
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// move along ground
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s32 groundSpeed = 4 * _frames;
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moveX = distX;
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if ( moveX > groundSpeed )
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{
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moveX = groundSpeed;
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}
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else if ( moveX < -groundSpeed )
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{
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moveX = -groundSpeed;
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}
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if ( m_jump )
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{
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// process jump movement
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if ( m_jumpVel < ( 16 << 8 ) )
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{
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m_jumpVel += 128 * _frames;
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}
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moveY += m_jumpVel >> 8;
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groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy + moveY, 16 );
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if ( groundHeight < 16 )
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{
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// have hit ground
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m_jump = false;
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moveY += groundHeight;
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}
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}
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else
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{
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// check for vertical movement
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groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy, 64 );
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if ( groundHeight < 64 )
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{
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// groundHeight <= yMovement indicates either just above ground or on or below ground
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moveY = groundHeight;
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}
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else
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{
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// cannot find ground immediately below
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m_jump = true;
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m_jumpVel = 0;
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moveY = 0;
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}
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}
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}
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else
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{
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// drop vertically
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// check for vertical movement
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groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
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if ( groundHeight <= yMovement )
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{
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// groundHeight <= yMovement indicates either just above ground or on or below ground
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moveY = groundHeight;
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// increment path if we hit the ground at this stage
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m_npcPath.incPath();
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m_jump = false;
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}
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else
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{
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// fall
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moveY = yMovement;
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}
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}
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}
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if ( moveX < 0 )
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{
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m_rotation -= 64 * _frames;
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m_rotation &= 4095;
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}
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else if ( moveX > 0 )
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{
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m_rotation += 64 * _frames;
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m_rotation &= 4095;
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcRollingRockHazard::render()
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{
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CHazardThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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SVECTOR rotation;
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rotation.vx = 0;
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rotation.vy = 0;
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rotation.vz = m_rotation;
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VECTOR scale;
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scale.vx = ONE;
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scale.vy = ONE;
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scale.vz = ONE;
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m_modelGfx->Render(renderPos,&rotation,&scale);
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}
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}
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