617 lines
12 KiB
C++
617 lines
12 KiB
C++
/*=========================================================================
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SPRSET.CPP
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Author: Gary Liddon @ Farehame
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Created:
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Project: TPW Parkgrab
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Purpose: Object that reads in all the frames for sprites
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processes them into tpages and spits it all out to
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disk
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Copyright (c) 1998 G R Liddon
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===========================================================================*/
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#ifndef __SPRSET_H__
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#define __SPRSET_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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/* Std Lib
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------- */
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#include <vector>
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/* Glib
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---- */
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#include <gobject.hpp>
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#include <gstring.hpp>
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#include <frame.hpp>
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#include <misc.hpp>
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/* Local
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----- */
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#include "tpage.h"
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#include "vimage.h"
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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struct sTexOutInfo
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{
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GString Name;
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u16 Clut;
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u16 Tpage;
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bool Rotated;
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int u,v,w,h;
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int XOfs,YOfs;
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};
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/* Encapsulates a file and all the infomation parkgrab needs to process it
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----------------------------------------------------------------------- */
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class FileInfo
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{
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public:
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FileInfo(void)
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{
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CrossHair=false;
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ForceOffsets=false;
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}
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FileInfo(FileInfo const & Fi)
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{
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operator=(Fi);
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}
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void operator=(FileInfo const & Fi)
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{
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FileName = Fi.FileName;
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strcpy(ActualFileName,Fi.ActualFileName);
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CrossHair=Fi.CrossHair;
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ZeroColZero = Fi.ZeroColZero;
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PlusColZero = Fi.PlusColZero;
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MoveUVs = Fi.MoveUVs;
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AllowRotate=Fi.AllowRotate;
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ForceOffsets=Fi.ForceOffsets;
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XOff=Fi.XOff;
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YOff=Fi.YOff;
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ShrinkToFit=Fi.ShrinkToFit;
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m_allocateAs16Bit=Fi.m_allocateAs16Bit;
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MemFrame=Fi.MemFrame;
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}
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void SetForceOffsets(int x,int y)
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{
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ForceOffsets=true;
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XOff=x;
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YOff=y;
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}
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GString CheckForPlus(GString s)
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{
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GString out;
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const char *textin = (const char*)s;
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char *textout = new char[s.Len()+1];
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memset(textout, 0, s.Len()+1);
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int p;
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bool plus;
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p=0;
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if (textin[0] == '+') plus = true;
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else plus = false;
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/* for (i=0; i<s.Len(); i++)
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{
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textout[i]=textin[i];
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if (textout[i] == '+') plus = true;
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// p++;
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// else p++;
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}
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*/ PlusColZero = plus;
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out = textin;
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delete textout;
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return out;
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}
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void SetInfo(const char * NewFileName,bool NewCrossHair,bool NewZeroColZero, bool NewMoveUVs,bool NewAllowRotate,bool NewShrinkToFit,bool allocateAs16Bit,Frame *NewMemFrame=0)
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{
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CrossHair=NewCrossHair;
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ZeroColZero=NewZeroColZero;
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MoveUVs =NewMoveUVs;
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AllowRotate=NewAllowRotate;
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SetName(NewFileName);
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ShrinkToFit=NewShrinkToFit;
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m_allocateAs16Bit=allocateAs16Bit;
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if (NewMemFrame)
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{
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MemFrame=*NewMemFrame;
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}
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/*
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if we're allocating on a 16 bit pixel boundary then
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we don't want the texture to be rotated
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*/
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if (allocateAs16Bit)
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AllowRotate=false;
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}
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const char * GetFileName(void) const
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{return(FileName);}
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const char * GetActualFileName(void) const
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{return(ActualFileName);}
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void SetName(const char * NewName)
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{
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if (NewName) strcpy(ActualFileName,NewName);
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FileName = CheckForPlus(ActualFileName);
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}
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bool GetCrossHair(void) const
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{return(CrossHair);}
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bool GetZeroColZero(void) const
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{return(ZeroColZero);}
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bool GetPlusColZero(void) const
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{return(PlusColZero);}
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bool GetMoveUVs(void) const
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{return(MoveUVs);}
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bool GetAllowRotate(void) const
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{return(AllowRotate);}
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bool GetForceOffsets(void) const
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{
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return(ForceOffsets);
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}
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int GetXOff(void) const
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{
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return(XOff);
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}
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int GetYOff(void) const
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{
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return(YOff);
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}
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bool getAllocateAs16Bit(void) const
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{return(m_allocateAs16Bit);}
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bool getHasMemFrame(void) const
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{return(MemFrame.SeeData!=0);}
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Frame const &getMemFrame() const
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{return(MemFrame);}
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char const * GetActualName(void) const
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{return(ActualFileName);}
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bool GetShrinkToFit(void) const
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{return(ShrinkToFit);}
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protected:
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GString FileName;
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char ActualFileName[256];
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bool CrossHair;
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bool ZeroColZero;
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bool PlusColZero;
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bool MoveUVs;
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bool AllowRotate;
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bool ForceOffsets;
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bool ShrinkToFit;
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bool m_allocateAs16Bit;
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int XOff,YOff;
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Frame MemFrame;
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};
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typedef std::vector<FileInfo> FIVec;
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typedef std::vector<FileInfo>::iterator FIVecIt;
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typedef std::vector<FileInfo>::const_iterator FIVecConstIt;
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/* A Palette of graphics with sprset specific stuff
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---------------------------------------------- */
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class SprPal : public Palette
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{
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public:
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SprPal(void)
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{}
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SprPal(SprPal const & Pal)
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{MakeCopy(Pal);}
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void operator=(SprPal const & Pal)
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{MakeCopy(Pal);}
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void operator=(Palette const & Pal)
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{Palette::CopyPal(Pal);}
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bool operator==(Palette const & Pal)
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{return(Palette::operator==(Pal));}
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bool operator<(SprPal const & Pal)
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{return(GetNumOfCols() < Pal.GetNumOfCols());}
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void SetPalIndex(int NewPalIndex)
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{PalIndex=NewPalIndex;}
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int GetPalIndex(void) const
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{return(PalIndex);}
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void SetVRAMPos(TPRect & NewRect)
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{
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MyRect=NewRect;
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}
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void SetTpBase(int NewTpBase)
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{
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TpBase=NewTpBase;
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BaseTpX=((TpBase&0xf)*64);
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BaseTpY=(TpBase>>4)*256;
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}
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u16 GetClut(void)
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{
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int x=(MyRect.X/4)+BaseTpX;
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int y=MyRect.Y+BaseTpY;
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return((y<<6)|((x>>4)&0x3f));
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}
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TPRect const & GetTPRect(void) const
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{return(MyRect);}
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char const * GetName(void) const
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{return(Name);}
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void SetName(char const * NewName)
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{Name=NewName;}
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void SetZeroColZero(bool New)
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{ZeroColZero=New;}
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bool GetZeroColZero(void) const
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{return(ZeroColZero);}
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void SetPlusColZero(bool New)
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{PlusColZero=New;}
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bool GetPlusColZero(void) const
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{return(PlusColZero);}
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void Write(Gofstream & Out) const;
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void MakePSXPal(std::vector<u16> & OutWord) const;
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u16 GetPsxCol(Colour const & Col) const;
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protected:
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int PalIndex;
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int TpBase;
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int BaseTpX;
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int BaseTpY;
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bool ZeroColZero;
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bool PlusColZero;
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TPRect MyRect;
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GString Name;
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void MakeCopy(SprPal const & NewPal)
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{
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Palette::CopyPal(NewPal);
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PalIndex=NewPal.PalIndex;
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TpBase=NewPal.TpBase;
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BaseTpX=NewPal.BaseTpX;
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BaseTpY=NewPal.BaseTpY;
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MyRect=NewPal.MyRect;
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Name=NewPal.Name;
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ZeroColZero=NewPal.ZeroColZero;
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PlusColZero=NewPal.PlusColZero;
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}
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};
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/* A Frame of graphics with sprset specific stuff
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---------------------------------------------- */
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class SprFrame : public Frame
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{
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public:
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enum BDEPTH
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{
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BITS_4,
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BITS_8,
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};
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SprFrame(void);
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SprFrame(SprFrame const & NewFrame)
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{MakeCopy(NewFrame);}
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void operator=(SprFrame const & NewFrame)
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{MakeCopy(NewFrame);}
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void SetFrameAndInfo(Frame const & Fr,FileInfo const & MyFileInfo,int MaxSize);
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FileInfo * GetFileInfo(void)
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{
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return (&MyFileInfo);
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}
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void Process(void);
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void SetPalIndex(int NewPalIndex)
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{PalIndex=NewPalIndex;}
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int GetPalIndex(void) const
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{return(PalIndex);}
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void SetVRAMPos(TPRect const & Rect);
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BDEPTH GetBitDepth(void) const
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{
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BDEPTH RetDepth;
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int NumOfCols;
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NumOfCols=MyPal.GetNumOfCols();
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if (NumOfCols<=16)
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RetDepth=BITS_4;
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else
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RetDepth=BITS_8;
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return(RetDepth);
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}
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TPRect const & GetTPRect(void) const
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{return(MyRect);}
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bool IsRotated(void) const
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{return(MyRect.GetRotate());}
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void SetTpBase(int NewTpBase)
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{
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TpBase=NewTpBase;
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BaseTpX=((TpBase&0xf)*64);
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BaseTpY=(TpBase>>4)*256;
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}
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void SetClut(u16 NewClut)
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{Clut=NewClut;}
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u16 GetClut(void) const
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{return(Clut);}
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void WriteHeader(Gofstream & Out);
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bool GetZeroColZero(void) const
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{return(MyFileInfo.GetZeroColZero());}
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bool GetPlusColZero(void) const
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{return(MyFileInfo.GetPlusColZero());}
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bool GetAllowRotate(void) const
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{return(MyFileInfo.GetAllowRotate());}
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void Write(Gofstream & Out) const;
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void WriteHeaderNotInVram(Gofstream & Out);
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int getV(void)
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{return(MyRect.X&0xff);}
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int getU(void)
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{
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u16 tpage;
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int u;
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int pageX;
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tpage=GetTpage();
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pageX=(tpage&0xf)*256;
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u=MyRect.X-pageX;
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switch(GetBitDepth())
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{
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case BITS_8:
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u/=2;
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break;
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}
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return(u);
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}
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u16 GetTpage(void)
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{
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int tp;
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BDEPTH RetDepth;
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RetDepth=GetBitDepth();
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int abr=0;
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int x=BaseTpX + (MyRect.X/4); //MA
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int y=BaseTpY + MyRect.Y; //MA
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switch(RetDepth)
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{
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case BITS_4:
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tp=0;
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break;
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case BITS_8:
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tp=1;
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break;
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}
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return((((tp)&0x3)<<7)|(((abr)&0x3)<<5)|(((y)&0x100)>>4)|(((x)&0x3ff)>>6)| (((y)&0x200)<<2));
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}
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bool IsAnimated()
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{
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return(MyFileInfo.getAllocateAs16Bit());
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}
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int getX(void) {return(X);}
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int getY(void) {return(Y);}
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int getW(void)
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{
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if (MyFileInfo.GetMoveUVs() && Width && !MyFileInfo.getAllocateAs16Bit())
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return(Width-1);
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else
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return(Width);
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}
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int getH(void)
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{
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if (MyFileInfo.GetMoveUVs() && Height && !MyFileInfo.getAllocateAs16Bit())
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return(Height-1);
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else
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return(Height);
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}
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protected:
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void ResizeAndReduce(Frame & Frm,int TargCols,float XPerc,float YPerc,bool ZeroSeeThrough);
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void MakeCopy(SprFrame const & NewFrame)
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{
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Frame::CopyFrame(NewFrame);
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Clut=NewFrame.Clut;
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TpBase=NewFrame.TpBase;
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BaseTpX=NewFrame.BaseTpX;
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BaseTpY=NewFrame.BaseTpY;
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PalIndex=NewFrame.PalIndex;
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MyFileInfo=NewFrame.MyFileInfo;
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MyRect=NewFrame.MyRect;
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}
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u16 Clut;
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int TpBase;
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int BaseTpX;
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int BaseTpY;
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GString loadFileName;
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int PalIndex;
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FileInfo MyFileInfo;
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TPRect MyRect;
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};
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/* A collection of sprites
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----------------------- */
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class SprSet : protected GObject
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{
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public:
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SprSet(void)
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{
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Vi=NULL;
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MaxSize=0;
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DebugFlag=false;
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}
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void SetMaxSize(int New)
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{MaxSize=New;}
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void AddFiles(FIVec const & FileList);
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void CreateTexInfo(std::vector<sTexOutInfo> &TexInfo);
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void Write(char const * FileName,int TpNumber,int WidthInTpages,int HeightInTpages);
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void WriteLBM(char const * FileName);
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void WriteSprFile(char const * Name);
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void WriteReport(char const * Name);
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void writeRawTPage(char const * File);
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void SetIncOutFile(char const * NewIncOutFile)
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{IncOutFile=NewIncOutFile;IncOutFile.Lower();}
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void setAnimatedHeader(bool newVal)
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{m_AnimatedHeadersOnly=newVal;}
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void setDontOutputBoxes(bool newVal)
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{m_DontOutputBoxes=newVal;}
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void setAlignHeaders(bool newVal)
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{m_AlignHeaders=newVal;}
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void setHalfTpage(bool newVal)
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{m_halfTpage=newVal;}
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void setCompressTpages(bool newVal)
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{m_compressTpages=newVal;}
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void setNoWriteTpages(bool newVal)
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{m_noWriteTpages=newVal;}
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void setDebug(bool f)
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{DebugFlag=f;}
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protected:
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void WriteHeaderFile(char const * HName);
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void ProcessPals(void);
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void AddFile(FileInfo const & ThisInfo);
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void AddAnm(FileInfo const & ThisInfo);
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void AddLbm(FileInfo const & ThisInfo);
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void AddFrame(Frame const & Fr,FileInfo const & ThisInfo);
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void AddFramesAndPalsToVRAM(VRAM & Vr,int TpNumber,int WidthInTpages,int HeightInPixels);
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GString GetHeaderFileName(char const * File);
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typedef std::vector<SprFrame> SprFrVec;
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typedef std::vector<SprFrame>::iterator SprFrIt;
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typedef std::vector<SprPal> SprPalVec;
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typedef std::vector<SprPal>::iterator SprPalVecIt;
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GString IncOutFile;
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bool m_AnimatedHeadersOnly;
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bool m_DontOutputBoxes;
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bool m_AlignHeaders;
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bool m_halfTpage;
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bool m_compressTpages;
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bool m_noWriteTpages;
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bool DebugFlag;
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SprFrVec AllSprFrames;
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SprPalVec AllSprPals;
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VRAMImage * Vi;
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int MaxSize;
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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/* Vars
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---- */
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/* Data
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---- */
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/* Functions
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--------- */
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/*---------------------------------------------------------------------- */
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#else /* __SPRSET_H__ */
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class SprPal;
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class SprFrame;
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#endif
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/*===========================================================================
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end */
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