53 lines
1.0 KiB
C++
53 lines
1.0 KiB
C++
/**********************************/
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/*** SpongeBob 3d Actor Creator ***/
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/**********************************/
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#include <Vector3.h>
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#include <List.h>
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#include <FaceStore.h>
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#include "..\mapedit\ExportPSXHdr.h"
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struct sGinSkel
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{
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sBone Bone;
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CFaceStore FaceList;
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};
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//***************************************************************************
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class CMkActor3d
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{
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public:
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CMkActor3d(GString const &In,GString const &Out,int TPBase,int TPW,int TPH);
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void Load();
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void Process();
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void Write();
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private:
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void ProcessSkel(int Idx,int Parent);
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void WriteSkel();
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void BuildSkelOut();
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void BuildBoneOut(sBone &OutBone,CNode const &InNode,int ParentBoneIdx);
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int WriteTexInfoList();
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GString InFilename,InPath,Name,OutFile,OutDir;
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CScene Scene;
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vector<sGinSkel> Skel;
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CFaceStore FaceList;
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CTexGrab TexGrab;
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sActor3dHdr FileHdr;
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FILE *File;
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int TPageBase;
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int TPageWidth,TPageHeight;
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};
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//***************************************************************************
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