SBSPSS/source/platform/pcbubble.cpp
Charles be1f600750
2001-06-29 15:25:28 +00:00

195 lines
4.2 KiB
C++

/*=========================================================================
pcbubble.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PCBUBBLE_H__
#include "platform\pcbubble.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCollapsingBubblePlatform::postInit()
{
CNpcPlatform::postInit();
m_pop = false;
m_scale = ONE;
m_startCollapse = false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCollapsingBubblePlatform::render()
{
SprFrame=0;
if ( m_isActive || m_pop )
{
CPlatformThing::render();
// Render
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
if ( m_pop )
{
SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 );
}
else
{
// Evil hard coded Offsets
POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BUBBLE_1, renderPos.vx, renderPos.vy - 16, m_scale, ONE, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 );
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCollapsingBubblePlatform::processLifetime( int _frames )
{
switch( m_lifetimeType )
{
case NPC_PLATFORM_FINITE_LIFE:
{
m_lifetime -= _frames;
if ( m_lifetime <= 0 )
{
setToShutdown();
return;
}
break;
}
case NPC_PLATFORM_FINITE_LIFE_RESPAWN:
{
m_lifetime -= _frames;
if ( m_lifetime <= 0 )
{
reinit();
}
break;
}
case NPC_PLATFORM_INFINITE_LIFE_COLLAPSIBLE:
{
if ( m_pop )
{
m_lifetime -= _frames;
if ( m_lifetime <= 0 )
{
m_isActive = false;
m_timer = 3 * GameState::getOneSecondInFrames();
m_timerType = NPC_PLATFORM_TIMER_RESPAWN;
m_pop = false;
m_scale = ONE;
m_startCollapse = false;
}
}
else
{
if ( m_contact || m_startCollapse )
{
m_lifetime -= _frames;
if ( m_lifetime <= 0 )
{
m_lifetime = GameState::getOneSecondInFrames() >> 2;
m_pop = true;
}
else if ( m_lifetime <= ( GameState::getOneSecondInFrames() >> 1 ) )
{
m_startCollapse = true;
m_scale = ONE + ( ( 256 * rsin( ( m_lifetime << 14 ) / ( GameState::getOneSecondInFrames() >> 1 ) ) ) >> 12 );
}
}
}
break;
}
default:
break;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int CNpcCollapsingBubblePlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYERPROJECTILE:
return( false );
default:
{
int collided = false;
if ( m_detectCollision && m_isActive && !isSetToShutdown() && !m_pop )
{
CRECT thisRect, thatRect;
thisRect = getCollisionArea();
thatRect = _thisThing->getCollisionArea();
DVECTOR posDelta = getPosDelta();
thisRect.y1 -= abs( posDelta.vy ) >> 1;
thisRect.y2 += abs( posDelta.vy ) >> 1;
posDelta = _thisThing->getPosDelta();
thatRect.y1 -= abs( posDelta.vy ) >> 1;
thatRect.y2 += abs( posDelta.vy ) >> 1;
if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
{
collided = true;
}
}
return( collided );
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCollapsingAcridPlatform::render()
{
CNpcCollapsingBubblePlatform::render();
if (SprFrame)
{
setRGB0( SprFrame, 255, 255, 128 );
}
}