SBSPSS/source/player/pscrouch.cpp
2001-05-22 21:33:15 +00:00

167 lines
3.5 KiB
C++

/*=========================================================================
pscrouch.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pscrouch.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PLAYER_PMODES_H__
#include "player\pmodes.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
CPlayerStateCrouchDown s_stateCrouchDown;
CPlayerStateCrouchUp s_stateCrouchUp;
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateCrouchDown::enter(CPlayerModeBase *_playerMode)
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHDOWN);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateCrouchDown::think(CPlayerModeBase *_playerMode)
{
int maxFrame;
int controlDown,controlHeld;
controlDown=_playerMode->getPadInputDown();
controlHeld=_playerMode->getPadInputHeld();
_playerMode->slowdown();
maxFrame=_playerMode->getAnimFrameCount()-1;
if(_playerMode->getAnimFrame()<maxFrame)
{
_playerMode->advanceAnimFrameAndCheckForEndOfAnim();
}
else
{
if(!(controlHeld&PI_DOWN))
{
_playerMode->setState(STATE_CROUCHUP);
}
}
if(controlDown&PI_JUMP)
{
_playerMode->setState(STATE_JUMP);
}
else if(controlHeld&PI_LEFT)
{
if(_playerMode->canMoveLeft())
_playerMode->setState(STATE_RUN);
}
else if(controlHeld&PI_RIGHT)
{
if(_playerMode->canMoveRight())
_playerMode->setState(STATE_RUN);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateCrouchUp::enter(CPlayerModeBase *_playerMode)
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHUP);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateCrouchUp::think(CPlayerModeBase *_playerMode)
{
int controlDown,controlHeld;
controlDown=_playerMode->getPadInputDown();
controlHeld=_playerMode->getPadInputHeld();
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
{
_playerMode->setState(STATE_IDLE);
}
if(controlDown&PI_JUMP)
{
_playerMode->setState(STATE_JUMP);
}
else if(controlHeld&PI_LEFT)
{
if(_playerMode->canMoveLeft())
_playerMode->setState(STATE_RUN);
}
else if(controlHeld&PI_RIGHT)
{
if(_playerMode->canMoveRight())
_playerMode->setState(STATE_RUN);
}
}
/*===========================================================================
end */