86 lines
1.7 KiB
C++
86 lines
1.7 KiB
C++
/*=========================================================================
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pickup.h
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PICKUPS_PICKUP_H__
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#define __PICKUPS_PICKUP_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#ifndef __GAME_THING_H__
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#include "game/thing.h"
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#endif
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/* Std Lib
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------- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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typedef enum
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{
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PICKUP__100_PERCENT_LIFE,
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PICKUP__50_PERCENT_LIFE,
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PICKUP__25_PERCENT_LIFE,
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PICKUP__LIFE,
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PICKUP__SPATULA,
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}
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PICKUP_TYPE;
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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class CBasePickup : public CThing
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{
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public:
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virtual void init();
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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void setPos(const struct DVECTOR *_pos);
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virtual void collect(class CPlayer *_player);
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protected:
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class SpriteBank *getSpriteBank() {return m_spriteBank;}
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DVECTOR getRenderOffset();
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private:
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class SpriteBank *m_spriteBank;
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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/*----------------------------------------------------------------------
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Functions
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--------- */
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CBasePickup *createPickup(const PICKUP_TYPE _type,const DVECTOR *_pos);
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/*---------------------------------------------------------------------- */
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#endif /* __PICKUPS_PICKUP_H__ */
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/*===========================================================================
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end */
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