SBSPSS/Utils/MapEdit/LayerTile.h
2001-04-05 14:20:56 +00:00

91 lines
2.5 KiB
C++

/******************/
/*** Layer Tile ***/
/******************/
#ifndef __LAYER_TILE_HEADER__
#define __LAYER_TILE_HEADER__
#include "Layer.h"
#include "MapEdit.h"
#include "GUIToolbar.h"
/*****************************************************************************/
class CCore;
class CTileBank;
class CLayerTile : public CLayer
{
public:
enum MouseMode
{
MouseModePaint=0,
MouseModeSelect,
};
CLayerTile(){};
// CLayerTile(int Type,int SubType,int Width,int Height);
CLayerTile(sLayerDef &Def);
CLayerTile(CFile *File,int Version) {Load(File,Version);}
~CLayerTile();
void InitLayer(sLayerDef &Def);
void InitSubView(CCore *Core);
virtual void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
virtual void RenderSelection(CCore *Core,Vector3 &ThisCam);
void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d);
void Render4TGA(const char *Filename);
void WriteTile2Buffer(sMapElem &Elem,u8 *Buffer,int X,int Y,int PixW,int PixH);
virtual void GUIInit(CCore *Core);
virtual void GUIKill(CCore *Core);
virtual void GUIUpdate(CCore *Core);
virtual void GUIChanged(CCore *Core);
int GetWidth() {return(Map.GetWidth());}
int GetHeight() {return(Map.GetHeight());}
bool Resize(int Width,int Height);
void Load(CFile *File,int Version);
void Save(CFile *File);
void CheckLayerSize(int Width,int Height);
void Validate(CCore *Core);
void Export(CCore *Core,CExport &Exp);
// Functions
virtual bool LButtonControl(CCore *Core,UINT nFlags, CPoint &point,bool DownFlag);
virtual bool RButtonControl(CCore *Core,UINT nFlags, CPoint &point,bool DownFlag);
virtual bool MouseMove(CCore *Core,UINT nFlags, CPoint &point);
virtual bool Command(int CmdMsg,CCore *Core,int Param0=0,int Param1=0);
bool MirrorX(CCore *Core);
bool MirrorY(CCore *Core);
bool SetColFlags(CCore *Core,int Flags);
bool CopySelection(CCore *Core);
bool PasteSelection(CCore *Core);
// Local
CTileBank *GetTileBank() {return(TileBank);}
void RemoveSet(int Set);
void RemapSet(int OrigSet,int NewSet);
protected:
void Render(CCore *Core,Vector3 &CamPos,CMap &ThisMap,bool Render3d,float Alpha=1.0f,Vector3 *Ofs=0);
void RenderCursorPaint(CCore *Core,Vector3 &CamPos,bool Is3d);
bool Paint(CMap &Blk,CPoint &CursorPos);
CMap Map;
MouseMode Mode;
CTileBank *TileBank;
CGUIToolBar GUIToolBar;
};
/*****************************************************************************/
#endif