SBSPSS/source/platform/pdual.cpp
Charles 16ab2f330a
2001-05-09 19:44:03 +00:00

345 lines
6.5 KiB
C++

/*=========================================================================
pdual.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PDUAL_H__
#include "platform\pdual.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcDualPlatform::setMaster( u8 isMaster )
{
m_isMaster = isMaster;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcDualPlatform::setOtherPlatform( CNpcDualPlatform *other )
{
m_otherPlatform = other;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcDualPlatform::setWaypoints( sThingPlatform *ThisPlatform )
{
ASSERT( ThisPlatform->PointCount >= 3 );
u16 *PntList=(u16*)MakePtr(ThisPlatform,sizeof(sThingPlatform));
u16 newXPos, newYPos;
// get master platform init pos
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
init( startPos );
m_extension = 0;
// get master platform max vertical extension
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
m_maxExtension = ( newYPos << 4 ) - startPos.vy;
ASSERT( m_maxExtension >= 0 );
// get slave platform init x pos
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
DVECTOR slavePos;
slavePos.vx = newXPos << 4;
slavePos.vy = startPos.vy + m_maxExtension;
m_otherPlatform->init( slavePos );
m_otherPlatform->postInit();
if ( ThisPlatform->PointCount > 3 )
{
DVECTOR base;
base.vx = (u16) *PntList;
base.vx <<= 4;
PntList++;
base.vy = (u16) *PntList;
base.vy <<= 4;
PntList++;
m_otherPlatform->setLineBase( base );
base.vx = (u16) *PntList;
base.vx <<= 4;
PntList++;
base.vy = (u16) *PntList;
base.vy <<= 4;
PntList++;
setLineBase( base );
}
else
{
setLineBase( Pos );
m_otherPlatform->setLineBase( slavePos );
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
u8 CNpcDualPlatform::canDrop()
{
if ( m_isMaster )
{
s32 extensionLeft = m_maxExtension - m_extension;
if ( extensionLeft == 0 )
{
return( false );
}
else
{
return( true );
}
}
else
{
return( false );
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcDualPlatform::processMovement( int _frames )
{
if ( m_isMaster )
{
s32 extensionChange = 0;
s32 extensionLeft;
if ( m_contact )
{
extensionLeft = m_maxExtension - m_extension;
extensionChange = 3 * _frames;
if ( extensionChange > extensionLeft )
{
extensionChange = extensionLeft;
}
}
else
{
extensionLeft = m_extension;
extensionChange = -3 * _frames;
if ( -extensionChange > extensionLeft )
{
extensionChange = -extensionLeft;
}
}
m_extension += extensionChange;
Pos.vy = m_base.vy + m_extension;
DVECTOR slaveMove;
slaveMove.vx = 0;
slaveMove.vy = -extensionChange;
m_otherPlatform->setMovement( slaveMove );
m_otherPlatform->think(_frames);
m_otherPlatform->updateCollisionArea();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcDualPlatform::setMovement( DVECTOR move )
{
Pos.vx += move.vx;
Pos.vy += move.vy;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcDualPlatform::render()
{
int x1,y1,x2,y2;
setOnScreenFlag(false);
if ( m_isActive )
{
CPlatformThing::render();
// Render
DVECTOR renderPos;
DVECTOR offset = CLevel::getCameraPos();
renderPos.vx = Pos.vx - offset.vx;
renderPos.vy = Pos.vy - offset.vy;
CRECT collisionRect = getCollisionArea();
collisionRect.x1 -= Pos.vx;
collisionRect.x2 -= Pos.vx;
collisionRect.y1 -= Pos.vy;
collisionRect.y2 -= Pos.vy;
if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
{
if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
{
setOnScreenFlag(true);
m_modelGfx->Render(renderPos);
// POLY_F4 *F4=GetPrimF4();
// setXYWH(F4,renderPos.vx-32,renderPos.vy-32,64,16);
// setRGB0(F4,127,127,64);
// AddPrimToList(F4,2);
#if defined (__USER_paul__) || defined (__USER_charles__)
DVECTOR size;
DVECTOR centre;
int halfLength;
centre=getCollisionCentre();
size=getCollisionSize();
halfLength=size.vx>>1;
x1=-halfLength*mcos(getCollisionAngle()&4095)>>12;
y1=-halfLength*msin(getCollisionAngle()&4095)>>12;
x2=+halfLength*mcos(getCollisionAngle()&4095)>>12;
y2=+halfLength*msin(getCollisionAngle()&4095)>>12;
centre.vx-=offset.vx;
centre.vy-=offset.vy;
x1+=centre.vx;
y1+=centre.vy;
x2+=centre.vx;
y2+=centre.vy;
DrawLine(x1,y1,x2,y2,0,255,0,0);
#endif
}
}
x1 = Pos.vx - offset.vx;
x2 = m_lineBase.vx - offset.vx;
if ( x1 > x2 )
{
int tempX = x1;
x1 = x2;
x2 = tempX;
}
y1 = Pos.vy - offset.vy;
y2 = m_lineBase.vy - offset.vy;
if ( y1 > y2 )
{
int tempY = y1;
y1 = y2;
y2 = tempY;
}
if ( y1 < 0 )
{
y1 = 0;
}
if ( y2 > VidGetScrH() )
{
y2 = VidGetScrH();
}
if ( x2 >= 0 && x1 <= VidGetScrW() )
{
if ( y2 >= 0 && y1 <= VidGetScrH() )
{
DrawLine( x1, y1, x2, y2, 0, 0, 0, 0 );
}
}
if ( m_isMaster )
{
DVECTOR otherLineBase = m_otherPlatform->getLineBase();
x1 = otherLineBase.vx - offset.vx;
x2 = m_lineBase.vx - offset.vx;
if ( x1 > x2 )
{
int tempX = x1;
x1 = x2;
x2 = tempX;
}
y1 = otherLineBase.vy - offset.vy;
y2 = m_lineBase.vy - offset.vy;
if ( y1 > y2 )
{
int tempY = y1;
y1 = y2;
y2 = tempY;
}
if ( x1 < 0 )
{
x1 = 0;
}
if ( x2 > VidGetScrW() )
{
x2 = VidGetScrW();
}
if ( x2 >= 0 && x1 <= VidGetScrW() )
{
if ( y2 >= 0 && y1 <= VidGetScrH() )
{
DrawLine( x1, y1, x2, y2, 0, 0, 0, 0 );
}
}
}
}
}