154 lines
3.8 KiB
C++
154 lines
3.8 KiB
C++
/****************************************/
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/*** Generic Face Compilation Storage ***/
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/****************************************/
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#ifndef __FACESTORE_HEADER__
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#define __FACESTORE_HEADER__
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#include <ginio.h>
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#include <gintex.h>
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#include <Vector>
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#include <TexGrab.h>
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#include "..\..\..\tools\data\include\dStructs.h"
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using namespace std;
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//***************************************************************************
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/*
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struct sFaceTexList
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{
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GString Name;
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int TexGrabId;
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};
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*/
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//***************************************************************************
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/*
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class CFace
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{
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public:
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int PntCount;
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int Mat;
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Vector3 vtx[4];
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int pts[4];
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// int idx[4];
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sUV uvs[4];
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// int vis[4];
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Vector3 Normal;
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bool Avail;
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// int ID;
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GString TexName;
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int TPageFlag;
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};
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*/
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class CFace
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{
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public:
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CFace()
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{
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vtx.resize(3);
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pts.resize(3);
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uvs.resize(3);
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}
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int Mat;
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vector<Vector3> vtx;
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vector<int> pts;
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vector<sUV> uvs;
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Vector3 Normal;
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bool Avail;
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GString TexName;
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int TPageFlag;
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};
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//***************************************************************************
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#ifndef sTriFace
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struct sTriFace
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{
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int Mat;
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int Flags;
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Vector3 vtx[3];
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int pts[3];
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sUV uvs[3];
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};
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#endif
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//***************************************************************************
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class CFaceStore
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{
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public:
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CFaceStore() {MaxStrip = 3;TexGrab=0;}
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CFaceStore(int Max) {MaxStrip=Max;TexGrab=0;}
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~CFaceStore(){};
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void SetTPageFlag(CFace &F,int MatFlag);
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CFace &AddFace(vector<Vector3> const &P, const sGinTri &T, const sUVTri &uv,GString const &Tex,int MatFlag=0,bool ProcessTexFlag=false);
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CFace &AddFace(CFace &F,bool TexFlag=true);
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void AddFaces(vector<CFace>&Faces,bool TexFlag=true);
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void AddFaces(CFaceStore &Faces,bool TexFlag=true);
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CFace &AddFace(sTriFace &Face,int ID=0);
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void SetTexGrab(CTexGrab &NewGrab) {TexGrab=&NewGrab;}
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int AddTex(GString const &TexName);
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void Process(vector<sTri> &OutTriList,vector<sQuad> &OutQuadList,vector<sVtx> &OutVtxList);
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int WriteTriList(FILE *File,vector<sTri> &List);
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int WriteQuadList(FILE *File,vector<sQuad> &List);
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int WriteVtxList(FILE *File,vector<sVtx> &List);
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vector<CFace> const &GetFaceList() {return(FaceList);}
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int GetFaceCount() {return(FaceList.size());}
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vector<CFace> const &GetTriFaceList() {return(TriFaceList);}
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int GetTriFaceCount() {return(TriFaceList.size());}
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vector<CFace> const &GetQuadFaceList() {return(QuadFaceList);}
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int GetQuadFaceCount() {return(QuadFaceList.size());}
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static int AddVtx(vector<sVtx> &OutVtxList,Vector3 &Vtx);
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static int AddVtx(vector<sVtx> &OutVtxList,sVtx &ThisVtx);
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void ParseVtx4BBox(sVtx &Vtx);
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void setMaxStripLength(int v) {MaxStrip = v;}
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CFace& operator []( int nIndex ) {return(FaceList[nIndex]);}
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sBBox &GetBBox() {return(BBox);}
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private:
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void Quad();
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void SetupUV(CFace const &In, sTri &Out);
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void SetupUV(CFace const &In, sQuad &Out);
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void BuildOutTriList(vector<sTri> &OutTriList,vector<sVtx> &OutVtxList);
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void BuildOutQuadList(vector<sQuad> &OutQuadList,vector<sVtx> &OutVtxList);
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int QuadGetAttached(int FaceNo);
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void QuadGetPnts(CFace &F,int *Join0,int *Join1,int *Pnt);
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void QuadGetUVs(CFace &F,int *Join0,int *Join1,int *Pnt);
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void OrderPnts( CFace &F ,int unc);
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bool CanConnect( int f0, int f1 );
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int CountFacesAttached ( int f );
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void FollowFace( int id, CFace &F );
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int GetUnconnectedPoint( int f0, int f1, int &f0p0, int &f0p1 );
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bool GetFace( CFace & F );
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int MaxStrip;
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vector<CFace> FaceList;
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CTexGrab *TexGrab;
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vector<CFace> TriFaceList;
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vector<CFace> QuadFaceList;
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vector<sVtx> VtxList;
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sBBox BBox;
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};
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#endif |