145 lines
3.1 KiB
C++
145 lines
3.1 KiB
C++
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/*=========================================================================
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psbutt.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\psbutt.h"
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PAD_PADS_H__
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#include "pad\pads.h"
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#endif
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#ifndef __GAME_GAMEBUBS_H__
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#include "game\gamebubs.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_PLAYER_ANIM_HEADER__
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#include <player_anim.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounce::enter(CPlayer *_player)
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{
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setAnimNo(_player,ANIM_PLAYER_ANIM_BUTTBOUNCESTART);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounce::think(CPlayer *_player)
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{
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if(advanceAnimFrameAndCheckForEndOfAnim(_player))
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{
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setState(_player,STATE_BUTTFALL);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounceFall::enter(CPlayer *_player)
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{
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setAnimNo(_player,ANIM_PLAYER_ANIM_BUTTBOUNCEEND);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounceFall::think(CPlayer *_player)
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{
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fall(_player);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounceLand::enter(CPlayer *_player)
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{
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DVECTOR pos;
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pos=getPlayerPos(_player);
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CGameBubicleFactory::spawnBubicles(pos.vx,pos.vy,40,10,CGameBubicleFactory::TYPE_MEDIUM);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounceLand::think(CPlayer *_player)
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{
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if(advanceAnimFrameAndCheckForEndOfAnim(_player))
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{
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setState(_player,STATE_IDLE);
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}
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}
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/*===========================================================================
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end */
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