SBSPSS/source/enemy/npc.h
Charles 8a52a512a0
2001-03-01 19:08:18 +00:00

493 lines
11 KiB
C++

/*=========================================================================
npc.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#define __ENEMY_NPC_H__
//#include <dstructs.h>
#ifndef __THING_THING_H__
#include "thing/thing.h"
#endif
#include "Gfx/Skel.h"
#ifndef __ENEMY_NPCPATH_H__
#include "enemy\npcpath.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
// temporary
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
/*****************************************************************************/
class CNpcFriend : public CNpcThing
{
public:
enum NPC_FRIEND_UNIT_TYPE
{
NPC_FRIEND_SANDY_CHEEKS = 0,
NPC_FRIEND_GARY = 1,
NPC_FRIEND_UNIT_TYPE_MAX,
};
void init();
void shutdown();
void think(int _frames);
void render();
void processEvent( GAME_EVENT evt, CThing *sourceThing );
void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
protected:
enum NPC_FRIEND_MOVEMENT_FUNC
{
NPC_FRIEND_MOVEMENT_STATIC = 0,
NPC_FRIEND_MOVEMENT_GARY = 1,
};
typedef struct NPC_FRIEND_DATA_TYPE
{
//NPC_FRIEND_INIT_FUNC initFunc;
//NPC_FRIEND_SENSOR_FUNC sensorFunc;
NPC_FRIEND_MOVEMENT_FUNC movementFunc;
//NPC_FRIEND_MOVEMENT_MODIFIER_FUNC movementModifierFunc;
//NPC_FRIEND_CLOSE_FUNC closeFunc;
//NPC_FRIEND_TIMER_FUNC timerFunc;
bool canTalk;
u8 speed;
u16 turnSpeed;
bool detectCollision;
DAMAGE_TYPE damageToUserType;
}
NPC_FRIEND_DATA;
// gary functions
void processGaryMovement( int _frames );
// data
static NPC_FRIEND_DATA m_data[NPC_FRIEND_UNIT_TYPE_MAX];
static class CLayerCollision *m_layerCollision;
//class SpriteBank *m_spriteBank;
enum
{
EXTEND_RIGHT = true,
EXTEND_LEFT = false,
};
// internal variables
NPC_FRIEND_UNIT_TYPE m_type;
s32 m_extension;
int m_frame;
int m_animNo;
CSkel m_skel;
TPAGE_DESC m_actorTPage;
};
class CNpcEnemy : public CEnemyThing
{
public:
enum NPC_UNIT_TYPE
{
NPC_FALLING_ITEM = 0,
NPC_FISH_HOOK = 1,
NPC_DUST_DEVIL,
NPC_PENDULUM,
NPC_FIREBALL,
NPC_SAW_BLADE,
NPC_LINEAR_PLATFORM,
NPC_CIRCULAR_PLATFORM,
NPC_SMALL_JELLYFISH_1,
NPC_SMALL_JELLYFISH_2,
NPC_ANEMONE_1,
NPC_ANEMONE_2,
NPC_ANEMONE_3,
NPC_SKELETAL_FISH,
NPC_CLAM_JUMP,
NPC_CLAM_STATIC,
NPC_SQUID_DART,
NPC_FISH_FOLK,
NPC_PRICKLY_BUG,
NPC_SEA_SNAKE_1,
NPC_SEA_SNAKE_2,
NPC_PUFFA_FISH,
NPC_ANGLER_FISH,
NPC_HERMIT_CRAB,
NPC_MINE,
NPC_BOOGER_MONSTER,
NPC_SPIDER_CRAB,
NPC_EYEBALL,
NPC_BABY_OCTOPUS,
NPC_ZOMBIE_FISH_FOLK,
NPC_NINJA_STARFISH,
NPC_GHOST,
NPC_GHOST_PIRATE,
NPC_FLAMING_SKULL,
NPC_SHARK_MAN,
NPC_OIL_BLOB,
NPC_SKULL_STOMPER,
NPC_MOTHER_JELLYFISH,
NPC_SUB_SHARK,
NPC_FLYING_DUTCHMAN,
NPC_IRON_DOGFISH,
NPC_UNIT_TYPE_MAX,
};
void init();
void shutdown();
void think(int _frames);
void render();
void processEvent( GAME_EVENT evt, CThing *sourceThing );
void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
protected:
// NPC data structure definitions //
enum NPC_INIT_FUNC
{
NPC_INIT_DEFAULT = 0,
NPC_INIT_SNAKE = 1,
NPC_INIT_ACID,
NPC_INIT_GHOST_PIRATE,
NPC_INIT_SKULL_STOMPER,
NPC_INIT_MOTHER_JELLYFISH,
NPC_INIT_SUB_SHARK,
NPC_INIT_FLYING_DUTCHMAN,
NPC_INIT_IRON_DOGFISH,
NPC_INIT_FALLING_ITEM,
NPC_INIT_FISH_HOOK,
NPC_INIT_PENDULUM,
NPC_INIT_FIREBALL,
NPC_INIT_RETURNING_HAZARD,
NPC_INIT_FISH_FOLK,
NPC_INIT_FLAMING_SKULL,
NPC_INIT_CIRCULAR_PLATFORM,
};
enum NPC_CONTROL_FUNC
{
NPC_CONTROL_NONE,
NPC_CONTROL_MOVEMENT,
NPC_CONTROL_SHOT,
NPC_CONTROL_CLOSE,
NPC_CONTROL_COLLISION,
};
enum NPC_SENSOR_FUNC
{
NPC_SENSOR_NONE = 0,
NPC_SENSOR_JELLYFISH_USER_CLOSE = 1,
NPC_SENSOR_CLAM_USER_CLOSE,
NPC_SENSOR_SPIDER_CRAB_USER_CLOSE,
NPC_SENSOR_NINJA_STARFISH_USER_CLOSE,
NPC_SENSOR_GHOST_PIRATE_USER_CLOSE,
NPC_SENSOR_GENERIC_USER_VISIBLE,
NPC_SENSOR_OIL_BLOB_USER_CLOSE,
NPC_SENSOR_ANEMONE_USER_CLOSE,
NPC_SENSOR_EYEBALL_USER_CLOSE,
NPC_SENSOR_SKULL_STOMPER_USER_CLOSE,
NPC_SENSOR_BOOGER_MONSTER_USER_CLOSE,
NPC_SENSOR_IRON_DOGFISH_USER_CLOSE,
NPC_SENSOR_FALLING_ITEM_USER_CLOSE,
NPC_SENSOR_FISH_HOOK_USER_CLOSE,
NPC_SENSOR_FLAMING_SKULL_USER_CLOSE,
};
enum NPC_CLOSE_FUNC
{
NPC_CLOSE_NONE = 0,
NPC_CLOSE_JELLYFISH_EVADE = 1,
NPC_CLOSE_CLAM_JUMP_ATTACK,
NPC_CLOSE_CLAM_SNAP_ATTACK,
NPC_CLOSE_SPIDER_CRAB_ATTACK,
NPC_CLOSE_GHOST_PIRATE_ATTACK,
NPC_CLOSE_SHARK_MAN_ATTACK,
NPC_CLOSE_GENERIC_USER_SEEK,
NPC_CLOSE_ANEMONE_1_ATTACK,
NPC_CLOSE_ANEMONE_2_ATTACK,
NPC_CLOSE_ANEMONE_3_ATTACK,
NPC_CLOSE_EYEBALL_ATTACK,
NPC_CLOSE_SKULL_STOMPER_ATTACK,
NPC_CLOSE_BOOGER_MONSTER_ATTACK,
NPC_CLOSE_MOTHER_JELLYFISH_ATTACK,
NPC_CLOSE_SUB_SHARK_ATTACK,
NPC_CLOSE_FLYING_DUTCHMAN_ATTACK,
NPC_CLOSE_IRON_DOGFISH_ATTACK,
NPC_CLOSE_FALLING_ITEM_FALL,
NPC_CLOSE_FISH_HOOK_RISE,
NPC_CLOSE_FLAMING_SKULL_ATTACK,
NPC_CLOSE_SKELETAL_FISH_ATTACK,
};
enum NPC_MOVEMENT_FUNC
{
NPC_MOVEMENT_STATIC = 0,
NPC_MOVEMENT_FIXED_PATH = 1,
NPC_MOVEMENT_FIXED_PATH_WALK,
NPC_MOVEMENT_FIXED_CIRCULAR,
NPC_MOVEMENT_MOTHER_JELLYFISH,
NPC_MOVEMENT_SUB_SHARK,
NPC_MOVEMENT_FLYING_DUTCHMAN,
NPC_MOVEMENT_IRON_DOGFISH,
NPC_MOVEMENT_PENDULUM,
NPC_MOVEMENT_FIREBALL,
NPC_MOVEMENT_RETURNING_HAZARD,
NPC_MOVEMENT_CLAM_RETRACT,
};
enum NPC_MOVEMENT_MODIFIER_FUNC
{
NPC_MOVEMENT_MODIFIER_NONE = 0,
NPC_MOVEMENT_MODIFIER_BOB = 1,
NPC_MOVEMENT_MODIFIER_JELLYFISH,
NPC_MOVEMENT_MODIFIER_FISH_FOLK,
NPC_MOVEMENT_MODIFIER_OCTOPUS,
};
enum NPC_TIMER_FUNC
{
NPC_TIMER_NONE = 0,
NPC_TIMER_EVADE_DONE = 1,
NPC_TIMER_ATTACK_DONE,
};
enum NPC_MOTHER_JELLYFISH_STATE
{
MOTHER_JELLYFISH_RETURN_TO_START = 0,
MOTHER_JELLYFISH_CYCLE = 1,
MOTHER_JELLYFISH_ATTACK_PLAYER,
};
enum NPC_SUB_SHARK_STATE
{
SUB_SHARK_CYCLE = 0,
SUB_SHARK_MINE_1 = 1,
SUB_SHARK_MINE_2,
};
enum NPC_FLYING_DUTCHMAN_STATE
{
FLYING_DUTCHMAN_ATTACK_PLAYER_1 = 0,
FLYING_DUTCHMAN_ATTACK_PLAYER_2 = 1,
FLYING_DUTCHMAN_ATTACK_PLAYER_3,
};
enum NPC_IRON_DOGFISH_STATE
{
IRON_DOGFISH_THUMP_1 = 0,
IRON_DOGFISH_LASER_EYE_1 = 1,
IRON_DOGFISH_THUMP_2,
IRON_DOGFISH_ROLL,
IRON_DOGFISH_LASER_EYE_2,
};
enum NPC_FLAMING_SKULL_STATE
{
FLAMING_SKULL_ATTACK = 0,
FLAMING_SKULL_RETURN = 1,
};
enum
{
NPC_JELLYFISH_RESISTANCE = 64,
NPC_BOOGER_MONSTER_MAX_EXTENSION = 20,
EXTEND_UP = true,
EXTEND_DOWN = false,
EXTEND_RIGHT = true,
EXTEND_LEFT = false,
EXTEND_CLOCKWISE = true,
EXTEND_ANTICLOCKWISE = false,
};
typedef struct NPC_DATA_TYPE
{
FileEquate skelType;
FileEquate animData;
u16 initAnim;
NPC_INIT_FUNC initFunc;
NPC_SENSOR_FUNC sensorFunc;
NPC_MOVEMENT_FUNC movementFunc;
NPC_MOVEMENT_MODIFIER_FUNC movementModifierFunc;
NPC_CLOSE_FUNC closeFunc;
NPC_TIMER_FUNC timerFunc;
bool canTalk;
u8 speed;
u16 turnSpeed;
bool detectCollision;
DAMAGE_TYPE damageToUserType;
}
NPC_DATA;
// functions
bool processSensor();
void processMovement( int _frames );
void processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange );
void processShot();
void processClose( int _frames );
void processCollision();
void processTimer( int _frames );
void detectCollisionWithPlayer();
bool isCollisionWithGround();
void processGenericGotoTarget( int _frames, s32 xDist, s32 yDist, s32 speed );
void processGenericGetUserDist( int _frames, s32 *distX, s32 *distY );
void processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY, s32 *moveVel, s32 *moveDist );
void processGenericFixedPathWalk( int _frames, s32 *moveX, s32 *moveY );
void processGenericCircularPath( int _frames );
bool processGroundCollisionReverse( s32 *moveX, s32 *moveY );
// small jellyfish functions
void processSmallJellyfishSensor();
void processSmallJellyfishMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange );
void processCloseSmallJellyfishEvade( int _frames );
// baby octopus functions
void processBabyOctopusMovementModifier( int _frames, s32 dist, s16 headingChange );
// fish folk functions
void processFishFolkMovementModifier( int _frames, s32 distX, s32 distY );
// clam functions
void processCloseClamJumpAttack( int _frames );
void processCloseClamSnapAttack( int _frames );
// spider crab functions
void processCloseSpiderCrabAttack( int _frames );
// ghost pirate functions
void processCloseGhostPirateAttack( int _frames );
// shark man functions
void processCloseSharkManAttack( int _frames );
// anemone functions
void processCloseAnemone1Attack( int _frames );
void processCloseAnemone2Attack( int _frames );
void processCloseAnemone3Attack( int _frames );
// skeletal fish functions
void processCloseSkeletalFishAttack( int _frames );
// eyeball functions
void processCloseEyeballAttack( int _frames );
// flaming skull functions
void processCloseFlamingSkullAttack( int _frames );
// skull stomper functions
void processCloseSkullStomperAttack( int _frames );
// booger monster functions
void processCloseBoogerMonsterAttack( int _frames );
// mother jellyfish functions
void processMotherJellyfishMovement( int _frames );
void processCloseMotherJellyfishAttack( int _frames );
// sub shark functions
void processSubSharkMovement( int _frames );
void processCloseSubSharkAttack( int _frames );
// flying dutchman functions
void processFlyingDutchmanMovement( int _frames );
void processCloseFlyingDutchmanAttack( int _frames );
// iron dogfish functions
void processIronDogfishMovement( int _frames );
void processStandardIronDogfishAttack( int _frames );
void processCloseIronDogfishAttack( int _frames );
// hazard functions
void processCloseFallingItemFall( int _frames );
void processCloseFishHookRise( int _frames );
void processPendulumMovement( int _frames );
void processFireballMovement( int _frames );
void processReturningHazardMovement( int _frames );
// data
static NPC_DATA m_data[NPC_UNIT_TYPE_MAX];
static s32 playerXDist;
static s32 playerYDist;
static s32 playerXDistSqr;
static s32 playerYDistSqr;
static class CLayerCollision *m_layerCollision;
// internal variables
NPC_UNIT_TYPE m_type;
NPC_CONTROL_FUNC m_controlFunc;
NPC_CONTROL_FUNC m_oldControlFunc;
NPC_TIMER_FUNC m_timerFunc;
NPC_SENSOR_FUNC m_sensorFunc;
CNpcPath m_npcPath;
s32 m_heading;
s32 m_fireHeading;
s32 m_velocity;
bool m_evadeClockwise;
s32 m_movementTimer;
s32 m_timerTimer;
s32 m_extension;
bool m_extendDir;
s16 m_rotation;
DVECTOR m_base;
u8 m_state;
u8 m_salvoCount;
bool m_animPlaying;
bool m_reversed;
int m_frame;
int m_animNo;
CSkel m_skel;
TPAGE_DESC m_actorTPage;
};
/*****************************************************************************/
#endif