SBSPSS/source/enemy/ngpirate.cpp
Charles 34f18c82f6
2001-01-19 20:18:54 +00:00

80 lines
1.4 KiB
C++

/*=========================================================================
ngpirate.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
void CNpc::processCloseGhostPirateAttack( int _frames )
{
s32 velocity;
if ( m_extendDir == EXTEND_UP )
{
m_movementTimer -= _frames;
if ( m_movementTimer > 0 )
{
// extend
velocity = m_velocity * _frames;
m_extension += velocity;
Pos.vx += ( velocity * rcos( m_heading ) ) >> 12;
Pos.vy += ( velocity * rsin( m_heading ) ) >> 12;
}
else
{
m_extendDir = EXTEND_DOWN;
// fire too
}
}
else if ( m_extendDir == EXTEND_DOWN )
{
// retract
if ( m_extension > 0 )
{
velocity = - ( m_velocity * _frames );
if ( m_extension < _frames )
{
velocity = m_extension - _frames;
}
m_extension += velocity;
Pos.vx += ( velocity * rcos( m_heading ) ) >> 12;
Pos.vy += ( velocity * rsin( m_heading ) ) >> 12;
}
else
{
this->m_controlFunc = NPC_CONTROL_MOVEMENT;
this->m_timerFunc = NPC_TIMER_ATTACK_DONE;
this->m_timerTimer = GameState::getOneSecondInFrames();
this->m_sensorFunc = NPC_SENSOR_NONE;
}
}
}