246 lines
4.6 KiB
C++
246 lines
4.6 KiB
C++
/*=========================================================================
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hbbarrel.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __HAZARD_HBBARREL_H__
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#include "hazard\hbbarrel.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __LAYER_COLLISION_H__
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#include "level\layercollision.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __LEVEL_LEVEL_H__
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#include "level\level.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBouncingBarrelHazard::init()
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{
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CNpcHazard::init();
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m_lastWaypoint = Pos;
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m_rotation = 0;
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m_rockRotation = 0;
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m_rockDir = true;
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m_hitPlayer = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBouncingBarrelHazard::processMovement( int _frames )
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{
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s32 moveX = 0, moveY = 0;
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s32 moveVel = 0;
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s32 moveDist = 0;
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s32 waypointXDist;
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s32 waypointYDist;
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s32 waypointHeading;
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s32 groundHeight;
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// deal with horizontal
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if ( m_hitPlayer )
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{
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Pos.vy += m_speed * _frames;
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if ( m_speed < 3 )
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{
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m_speed++;
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}
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m_rotation += 64 * _frames;
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m_rotation &= 4095;
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DVECTOR offset = CLevel::getCameraPos();
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s32 yPos = Pos.vy - offset.vy;
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if ( yPos > VidGetScrH() )
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{
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Pos = m_base;
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m_hitPlayer = false;
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m_npcPath.resetPath();
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}
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}
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else
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{
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bool pathComplete;
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if ( m_npcPath.thinkFlat( Pos, &pathComplete, &waypointXDist, &waypointYDist, &waypointHeading, 1 ) )
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{
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if ( pathComplete )
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{
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Pos = m_base;
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m_hitPlayer = false;
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m_npcPath.resetPath();
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}
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m_lastWaypoint = Pos;
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}
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moveX = 3 * _frames;
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if ( moveX > abs( waypointXDist ) )
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{
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moveX = abs( waypointXDist );
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}
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if ( waypointHeading == 2048 )
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{
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moveX = -moveX;
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m_rotation -= 256 * _frames;
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m_rotation &= 4095;
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}
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else
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{
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m_rotation += 256 * _frames;
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m_rotation &= 4095;
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}
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if ( m_rockDir )
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{
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m_rockRotation += 30 * _frames;
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if ( m_rockRotation > 256 )
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{
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m_rockDir = false;
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}
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}
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else
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{
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m_rockRotation -= 30 * _frames;
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if ( m_rockRotation < -256 )
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{
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m_rockDir = true;
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}
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}
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Pos.vx += moveX;
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// deal with vertical
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DVECTOR nextWaypoint;
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nextWaypoint.vx = waypointXDist + Pos.vx;
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nextWaypoint.vy = waypointYDist + Pos.vy;
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s32 waypointDist = abs( nextWaypoint.vx - m_lastWaypoint.vx );
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if ( waypointDist < 1 )
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{
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waypointDist = 1;
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}
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if ( waypointYDist > 0 )
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{
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s32 sineVal = ( abs( Pos.vx - nextWaypoint.vx ) * 1024 ) / waypointDist;
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Pos.vy = nextWaypoint.vy - ( ( abs( nextWaypoint.vy - m_lastWaypoint.vy ) * rsin( sineVal ) ) >> 12 );
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}
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else if ( waypointYDist < 0 )
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{
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s32 sineVal = ( abs( Pos.vx - m_lastWaypoint.vx ) * 1024 ) / waypointDist;
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Pos.vy = m_lastWaypoint.vy - ( ( abs( nextWaypoint.vy - m_lastWaypoint.vy ) * rsin( sineVal ) ) >> 12 );
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBouncingBarrelHazard::render()
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{
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CHazardThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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SVECTOR rotation;
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rotation.vx = m_rockRotation;
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rotation.vy = 0;
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rotation.vz = m_rotation;
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VECTOR scale;
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scale.vx = ONE;
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scale.vy = ONE;
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scale.vz = ONE;
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m_modelGfx->Render(renderPos,&rotation,&scale);
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/*const CRECT *CNpcBouncingBarrelHazard::getThinkBBox()
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{
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CRECT objThinkBox = getCollisionArea();
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sBBox &thinkBBox = CThingManager::getThinkBBox();
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objThinkBox.x1 = thinkBBox.XMin;
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objThinkBox.x2 = thinkBBox.XMax;
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objThinkBox.y1 = thinkBBox.YMin;
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objThinkBox.y2 = thinkBBox.YMax;
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return &objThinkBox;
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}*/
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBouncingBarrelHazard::collidedWith( CThing *_thisThing )
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{
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if ( m_isActive )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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if ( !m_hitPlayer )
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{
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CPlayer *player = (CPlayer *) _thisThing;
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if ( !player->isRecoveringFromHit() )
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{
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player->takeDamage( DAMAGE__HIT_ENEMY );
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}
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m_hitPlayer = true;
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m_speed = -5;
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}
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break;
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}
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default:
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ASSERT(0);
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break;
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}
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}
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}
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