SBSPSS/source/enemy/ngary.cpp
Charles 48896226dc
2001-02-12 20:03:44 +00:00

89 lines
1.5 KiB
C++

/*=========================================================================
ngary.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
void CNpc::processGaryMovement( int _frames )
{
s8 multiplier = -1 + ( 2 * m_extension );
s32 maxHeight = 10;
s32 fallSpeed = 5;
// check vertical collision
if ( isCollisionWithGround() )
{
// check horizontal collision
if ( m_layerCollision->Get( ( Pos.vx + ( multiplier * _frames ) ) >> 4, ( Pos.vy - maxHeight ) >> 4 ) )
{
// reverse direction
m_extension = !m_extension;
}
else
{
s32 distY;
s32 lastPointY = 0;
for ( distY = 0 ; distY <= maxHeight ; distY++ )
{
if ( !m_layerCollision->Get( Pos.vx >> 4, ( Pos.vy - distY ) >> 4 ) )
{
break;
}
else
{
lastPointY--;
}
}
Pos.vy += lastPointY;
Pos.vx += multiplier * _frames;
}
}
else
{
if ( m_layerCollision->Get( Pos.vx >> 4, ( Pos.vy + ( fallSpeed * _frames ) ) >> 4 ) )
{
s32 distY;
s32 lastPointY = 0;
for ( distY = 1 ; distY <= _frames ; distY++ )
{
if ( m_layerCollision->Get( Pos.vx >> 4, ( Pos.vy + distY ) >> 4 ) )
{
break;
}
else
{
lastPointY++;
}
}
Pos.vy += lastPointY;
}
else
{
Pos.vy += fallSpeed * _frames;
}
}
}