SBSPSS/Utils/Libs/DaveLib/facestore.h
2001-07-11 19:02:00 +00:00

155 lines
3.8 KiB
C++

/****************************************/
/*** Generic Face Compilation Storage ***/
/****************************************/
#ifndef __FACESTORE_HEADER__
#define __FACESTORE_HEADER__
#include <ginio.h>
#include <gintex.h>
#include <Vector>
#include <TexGrab.h>
#include "..\..\..\tools\data\include\dStructs.h"
using namespace std;
//***************************************************************************
/*
struct sFaceTexList
{
GString Name;
int TexGrabId;
};
*/
//***************************************************************************
/*
class CFace
{
public:
int PntCount;
int Mat;
Vector3 vtx[4];
int pts[4];
// int idx[4];
sUV uvs[4];
// int vis[4];
Vector3 Normal;
bool Avail;
// int ID;
GString TexName;
int TPageFlag;
};
*/
class CFace
{
public:
CFace()
{
vtx.resize(3);
pts.resize(3);
uvs.resize(3);
}
int Mat;
vector<Vector3> vtx;
vector<int> pts;
vector<sUV> uvs;
Vector3 Normal;
bool Avail;
GString TexName;
int TPageFlag;
int OtOfs;
};
//***************************************************************************
#ifndef sTriFace
struct sTriFace
{
int Mat;
int Flags;
Vector3 vtx[3];
int pts[3];
sUV uvs[3];
};
#endif
//***************************************************************************
class CFaceStore
{
public:
CFaceStore() {MaxStrip = 3;TexGrab=0;}
CFaceStore(int Max) {MaxStrip=Max;TexGrab=0;}
~CFaceStore(){};
void SetTPageFlag(CFace &F,int MatFlag);
CFace &AddFace(vector<Vector3> const &P, const sGinTri &T, const sUVTri &uv,GString const &Tex,int MatFlag=0,bool ProcessTexFlag=false);
CFace &AddFace(CFace &F,bool TexFlag=true);
void AddFaces(vector<CFace>&Faces,bool TexFlag=true);
void AddFaces(CFaceStore &Faces,bool TexFlag=true);
CFace &AddFace(sTriFace &Face,int ID=0);
void SetTexGrab(CTexGrab &NewGrab) {TexGrab=&NewGrab;}
int AddTex(GString const &TexName);
void Process(vector<sTri> &OutTriList,vector<sQuad> &OutQuadList,vector<sVtx> &OutVtxList);
int WriteTriList(FILE *File,vector<sTri> &List);
int WriteQuadList(FILE *File,vector<sQuad> &List);
int WriteVtxList(FILE *File,vector<sVtx> &List);
vector<CFace> const &GetFaceList() {return(FaceList);}
int GetFaceCount() {return(FaceList.size());}
vector<CFace> const &GetTriFaceList() {return(TriFaceList);}
int GetTriFaceCount() {return(TriFaceList.size());}
vector<CFace> const &GetQuadFaceList() {return(QuadFaceList);}
int GetQuadFaceCount() {return(QuadFaceList.size());}
static int AddVtx(vector<sVtx> &OutVtxList,Vector3 &Vtx);
static int AddVtx(vector<sVtx> &OutVtxList,sVtx &ThisVtx);
void ParseVtx4BBox(sVtx &Vtx);
void setMaxStripLength(int v) {MaxStrip = v;}
CFace& operator []( int nIndex ) {return(FaceList[nIndex]);}
sBBox &GetBBox() {return(BBox);}
private:
void Quad();
void SetupUV(CFace const &In, sTri &Out);
void SetupUV(CFace const &In, sQuad &Out);
void BuildOutTriList(vector<sTri> &OutTriList,vector<sVtx> &OutVtxList);
void BuildOutQuadList(vector<sQuad> &OutQuadList,vector<sVtx> &OutVtxList);
int QuadGetAttached(int FaceNo);
void QuadGetPnts(CFace &F,int *Join0,int *Join1,int *Pnt);
void QuadGetUVs(CFace &F,int *Join0,int *Join1,int *Pnt);
void OrderPnts( CFace &F ,int unc);
bool CanConnect( int f0, int f1 );
int CountFacesAttached ( int f );
void FollowFace( int id, CFace &F );
int GetUnconnectedPoint( int f0, int f1, int &f0p0, int &f0p1 );
bool GetFace( CFace & F );
int MaxStrip;
vector<CFace> FaceList;
CTexGrab *TexGrab;
vector<CFace> TriFaceList;
vector<CFace> QuadFaceList;
vector<sVtx> VtxList;
sBBox BBox;
};
#endif