262 lines
5.4 KiB
C++
262 lines
5.4 KiB
C++
/*=========================================================================
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fgary.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __FRIEND_FGARY_H__
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#include "friend\fgary.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::postInit()
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{
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CNpcFriend::postInit();
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m_started = false;
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m_fallDeath = false;
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m_drawRotation = 0;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::think( int _frames )
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{
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CNpcFriend::think(_frames);
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if ( m_fallDeath )
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{
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m_drawRotation += 64 * _frames;
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m_drawRotation &= 4095;
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Pos.vy += m_speed * _frames;
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if ( m_speed < 5 )
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{
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m_speed++;
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}
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DVECTOR offset = CLevel::getCameraPos();
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if ( Pos.vy - offset.vy > VidGetScrH() )
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{
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setToShutdown();
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}
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}
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else
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{
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s8 multiplier = -1 + ( 2 * m_extension );
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s32 maxHeight = 20;
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s32 fallSpeed = 3;
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s8 yMovement = fallSpeed * _frames;
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s8 groundHeight;
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// check vertical collision
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groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
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switch ( CGameScene::getCollision()->getCollisionBlock( Pos.vx, Pos.vy ) & COLLISION_TYPE_MASK )
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{
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case COLLISION_TYPE_FLAG_DEATH_FALL:
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case COLLISION_TYPE_FLAG_DEATH_INSTANT:
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case COLLISION_TYPE_FLAG_DEATH_LIQUID:
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case COLLISION_TYPE_FLAG_DAMAGE:
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{
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CPlayer *player = GameScene.getPlayer();
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player->takeDamage( DAMAGE__KILL_OUTRIGHT );
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m_speed = -5;
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m_fallDeath = true;
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break;
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}
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default:
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break;
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}
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if ( m_platform )
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{
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s32 platformHeight = m_platform->getHeightFromPlatformAtPosition( Pos.vx, Pos.vy );
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if ( platformHeight < groundHeight )
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{
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groundHeight = platformHeight;
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}
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//Pos.vy += platformHeight;
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//return;
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}
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if ( groundHeight <= 0 )
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{
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// groundHeight <= 0 indicates either on ground or below ground
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// check horizontal collision
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if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight )
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{
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// reverse direction
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m_extension = !m_extension;
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m_reversed = !m_reversed;
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}
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else
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{
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// make sure we are on the ground, not below it
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Pos.vy += groundHeight;
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if ( m_started )
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{
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CSoundMediator::playSfx( CSoundMediator::SFX_GARY_DE_SNAIL );
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Pos.vx += multiplier * 2 * _frames;
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}
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}
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}
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else
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{
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// above ground
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if ( groundHeight < yMovement )
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{
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// colliding with ground
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Pos.vy += groundHeight;
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if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight )
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{
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// reverse direction
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m_extension = !m_extension;
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}
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else
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{
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if ( m_started )
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{
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CSoundMediator::playSfx( CSoundMediator::SFX_GARY_DE_SNAIL );
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Pos.vx += multiplier * 2 * _frames;
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}
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}
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}
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else
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{
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Pos.vy += yMovement;
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::setupWaypoints( sThingActor *ThisActor )
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{
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if ( ThisActor->PointCount > 1 )
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{
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u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
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u16 newXPos, newYPos;
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// skip first waypoint
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PntList++;
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PntList++;
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// get trigger position
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newXPos = (u16) *PntList;
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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m_triggerPos.vx = newXPos;
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m_triggerPos.vy = newYPos;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::render()
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{
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CNpcThing::render();
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POLY_FT4 *frame;
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// Render
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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frame = m_actorGfx->Render(renderPos,m_animNo,(m_frame>>8),m_reversed);
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m_actorGfx->RotateScale( frame, renderPos, m_drawRotation, 4096, 4096 );
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sBBox boundingBox = m_actorGfx->GetBBox();
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boundingBox.YMax = 0;
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::startLeft()
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{
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start();
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m_extension = EXTEND_LEFT;
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m_reversed = true;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::startRight()
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{
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start();
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m_extension = EXTEND_RIGHT;
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m_reversed = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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const CRECT *CNpcGaryFriend::getThinkBBox()
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{
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CRECT objThinkBox = getCollisionArea();
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sBBox &thinkBBox = CThingManager::getThinkBBox();
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objThinkBox.x1 = thinkBBox.XMin;
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objThinkBox.x2 = thinkBBox.XMax;
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objThinkBox.y1 = thinkBBox.YMin;
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objThinkBox.y2 = thinkBBox.YMax;
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return &objThinkBox;
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}
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