360 lines
6.3 KiB
C++
360 lines
6.3 KiB
C++
/*=========================================================================
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nfdutch.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NFDUTCH_H__
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#include "enemy\nfdutch.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __ANIM_FLYINGDUTCHMAN_HEADER__
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#include <ACTOR_FLYINGDUTCHMAN_ANIM.h>
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#endif
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::postInit()
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{
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m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
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m_extendDir = EXTEND_UP;
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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m_npcPath.getPathYExtents( &m_minY, &m_maxY );
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m_extension = minX;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::processMovement( int _frames )
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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s32 xDist = m_extension - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, m_speed );
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}
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else
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{
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if ( m_extendDir == EXTEND_UP )
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{
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s32 yDist = m_minY - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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if ( yDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, 0, yDist, m_speed );
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}
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else
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{
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m_extendDir = EXTEND_DOWN;
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}
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}
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else
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{
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s32 yDist = m_maxY - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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if ( yDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, 0, yDist, m_speed );
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}
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else
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{
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m_extendDir = EXTEND_UP;
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}
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}
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}
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}
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else
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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if ( playerXDist > 0 )
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{
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m_heading = 0;
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}
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else
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{
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m_heading = 2048;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::processClose( int _frames )
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{
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if ( playerYDist > 0 )
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{
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m_extendDir = EXTEND_DOWN;
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}
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else
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{
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m_extendDir = EXTEND_UP;
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}
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if ( playerYDistSqr > 100 )
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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processGenericGotoTarget( _frames, 0, playerYDist, m_speed );
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}
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else
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{
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switch( m_state )
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{
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case FLYING_DUTCHMAN_ATTACK_PLAYER_1:
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case FLYING_DUTCHMAN_ATTACK_PLAYER_2:
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{
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if ( m_animNo != ANIM_FLYINGDUTCHMAN_FIREATTACK )
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{
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m_animNo = ANIM_FLYINGDUTCHMAN_FIREATTACK;
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m_animPlaying = true;
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m_frame = 0;
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}
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else if ( !m_animPlaying )
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{
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// fire at player
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s16 heading;
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if ( playerXDist > 0 )
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{
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heading = 0;
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}
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else
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{
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heading = 2048;
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}
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CProjectile *projectile;
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projectile = CProjectile::Create();
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DVECTOR newPos = Pos;
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newPos.vy -= 50;
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projectile->init( newPos, heading );
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projectile->setGraphic( FRM__LIGHTNING2 );
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_state++;
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}
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break;
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}
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default:
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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// charge player
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if ( playerXDistSqr + playerYDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, playerXDist, playerYDist, 6 );
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}
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else
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( m_extension == minX )
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{
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m_extension = maxX;
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}
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else
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{
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m_extension = minX;
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}
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}
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break;
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}
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}
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}
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if ( playerXDist > 0 )
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{
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m_heading = 0;
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}
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else
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{
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m_heading = 2048;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::processShot( int _frames )
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{
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switch( m_data[m_type].shotFunc )
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{
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case NPC_SHOT_NONE:
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{
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// do nothing
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break;
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}
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case NPC_SHOT_GENERIC:
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{
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switch ( m_state )
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{
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case NPC_GENERIC_HIT_CHECK_HEALTH:
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{
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m_health -= 5;
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if ( m_health < 0 )
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{
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m_state = NPC_GENERIC_HIT_DEATH_START;
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m_isDying = true;
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}
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else
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{
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m_state = NPC_GENERIC_HIT_RECOIL;
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m_animPlaying = true;
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m_animNo = m_data[m_type].recoilAnim;
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m_frame = 0;
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}
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break;
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}
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case NPC_GENERIC_HIT_RECOIL:
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{
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if ( !m_animPlaying )
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{
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m_state = 0;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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break;
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}
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case NPC_GENERIC_HIT_DEATH_START:
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].dieAnim;
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m_frame = 0;
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m_state = NPC_GENERIC_HIT_DEATH_END;
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m_isDying = true;
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if ( m_data[m_type].deathSfx < CSoundMediator::NUM_SFXIDS )
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{
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CSoundMediator::playSfx( m_data[m_type].deathSfx );
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}
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m_speed = -5;
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if (m_data[m_type].skelType)
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{
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m_actorGfx->SetOtPos( 0 );
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}
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break;
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}
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case NPC_GENERIC_HIT_DEATH_END:
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{
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if ( !m_animPlaying )
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{
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m_drawRotation += 64 * _frames;
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m_drawRotation &= 4095;
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Pos.vy += m_speed * _frames;
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if ( m_speed < 5 )
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{
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m_speed++;
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}
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DVECTOR offset = CLevel::getCameraPos();
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if ( Pos.vy - offset.vy > VidGetScrH() )
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{
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if ( m_data[m_type].respawning )
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{
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m_isActive = false;
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m_timerFunc = NPC_TIMER_RESPAWN;
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m_timerTimer = 4 * GameState::getOneSecondInFrames();
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}
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else
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{
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setToShutdown();
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CGameScene::setBossHasBeenKilled();
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}
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}
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}
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break;
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}
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}
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break;
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}
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}
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}
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