80 lines
1.7 KiB
C++
80 lines
1.7 KiB
C++
/*=========================================================================
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tlook.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "triggers\tlook.h"
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CLookTrigger::collidedWith(CThing *_thisThing)
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{
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CPlayer *player;
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DVECTOR collCentre;
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CRECT collArea;
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ASSERT(_thisThing->getThingType()==TYPE_PLAYER);
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// Only collide if players feet are inside the trigger
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player=GameScene.getPlayer();
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collCentre=player->getCollisionCentre();
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collArea.x1=collCentre.vx-5;
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collArea.y1=collCentre.vy-5;
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collArea.x2=collArea.x1+10;
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collArea.y2=collArea.y1+10;
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if(checkCollisionAgainstArea(&collArea))
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{
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player->setLedgeLookAhead(+4);
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}
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}
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/*===========================================================================
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end */
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