92 lines
1.8 KiB
C++
92 lines
1.8 KiB
C++
/*=========================================================================
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vibe.h
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PAD_VIBE_H__
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#define __PAD_VIBE_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#ifndef _GLOBAL_HEADER_
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#include "system\global.h"
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#endif
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/* Std Lib
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------- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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class CPadVibrationManager
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{
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public:
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typedef enum
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{
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VIBE_SHORT,
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VIBE_MEDIUM,
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VIBE_LONG,
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VIBE_LONG_STROBEY,
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VIBE_CORAL_BLOWER_SUCK,
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VIBE_CHOP,
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VIBE_MAX_TYPES
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} VIBE_TYPE;
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static void init();
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static void think(int _frames);
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static void setVibration(int _port,VIBE_TYPE _type,u8 _ferocity=255);
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static u8 getCurrentVibrationIntensity(int _port) {return s_currentIntensityValues[_port];}
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private:
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enum
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{
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MAX_VIBES_PER_PAD=10,
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};
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typedef struct
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{
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u8 m_active;
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s16 *m_vibeData;
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u8 m_ferocity;
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} VIBE_CONTROL;
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static s16 *s_vibeData[VIBE_MAX_TYPES];
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static VIBE_CONTROL s_vibeControls[2][MAX_VIBES_PER_PAD];
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static u8 s_currentIntensityValues[2];
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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/*----------------------------------------------------------------------
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Functions
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--------- */
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/*---------------------------------------------------------------------- */
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#endif /* __PAD_VIBE_H__ */
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/*===========================================================================
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end */
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