SBSPSS/source/fx/fxbubble.cpp
2001-07-05 21:17:31 +00:00

55 lines
1.3 KiB
C++

/*****************/
/*** Bubble FX ***/
/*****************/
#include "system\global.h"
#include <DStructs.h>
#include "utils\utils.h"
#include "gfx\prim.h"
#include "gfx\sprbank.h"
#include <sprites.h>
#include "level\level.h"
#include "game\game.h"
#include "level\layercollision.h"
#include "FX\FXBaseAnim.h"
#include "FX\FXBubble.h"
/*****************************************************************************/
void CFXBubble::init(DVECTOR const &_Pos)
{
CFXBaseAnim::init(_Pos);
Life=32+getRndRange(63);
Velocity.vy=-(getRndRange(4)+1);
CurrentScaleX=CurrentScaleY=getRndRange(ONE/2)+(ONE/2);
XIdx=getRnd()&15;
}
/*****************************************************************************/
/*** Think *******************************************************************/
/*****************************************************************************/
static const s16 XT[16]={ 0,+1,+0,+1,+0, 0,-1,+0,-1,+0,0,+1,+0,+1,+0,};
void CFXBubble::think(int _frames)
{
if (Life<=0)
{
if (renderFrame!=FRM__BUBBLEPOP)
{
// CSoundMediator::playSfx(CSoundMediator::SFX_BALLOON_POP,false);
renderFrame=FRM__BUBBLEPOP;
}
else
{
setToShutdown();
}
}
else
{
CFXBaseAnim::think(_frames);
Pos.vx+=XT[XIdx++];
XIdx&=15;
}
}