SBSPSS/source/game/game.h
2001-06-14 21:08:42 +00:00

113 lines
2.7 KiB
C++

/**********************/
/*** Main Game File ***/
/**********************/
#ifndef __GAME_GAME_H__
#define __GAME_GAME_H__
#include "system\gstate.h"
#include "level\level.h"
#ifndef __GAME_EVENT_H__
#include "game\event.h"
#endif
/*****************************************************************************/
class FontBank;
class SpriteBank;
class CPlayer;
class CLayerCollision;
class CHealthManager;
class CGameScene : public CScene
{
public:
CGameScene() {;}
virtual ~CGameScene() {;}
enum ACTOR_TYPE
{
ACTOR_PLAYER = 0,
ACTOR_FRIEND_NPC = 1,
ACTOR_ENEMY_NPC,
ACTOR_UNKNOWN,
};
void init();
virtual void createPlayer();
virtual int canPause();
void shutdown();
void render();
void think(int _frames);
int readyToShutdown();
char *getSceneName() {return "Game";}
int getChapterNumber();
int getLevelNumber();
int getTotalSpatCountForThisLevel();
CPlayer *getPlayer();
void respawnLevel();
void sendEvent( GAME_EVENT evt, class CThing *sourceThing );
static void setReadyToExit() {s_readyToExit=true;}
static void levelFinished() {s_levelFinished=true;}
static void restartlevel() {s_restartLevel=true;}
CLevel &GetLevel() {return(Level);}
// static MATRIX &GetCamMtx() {return(CamMtx);}
static ACTOR_TYPE getActorType( int actorNum ) {return actorType[actorNum];}
static void setBossHasBeenKilled() {s_bossHasBeenKilled=true;}
static int getBossHasBeenKilled() {return s_bossHasBeenKilled;}
static void dropHealth(DVECTOR &Pos,int Amount,int Vel);
protected:
void initLevel();
void shutdownLevel();
void AspectCorrectCamera();
CLevel Level;
class CPauseMenu *m_pauseMenu;
class CPlayer *m_player;
static CHealthManager *m_HealthManager;
static FontBank *s_genericFont;
class ScalableFontBank *m_scalableFont;
static MATRIX CamMtx;
static int s_restartLevel;
static int s_readyToExit;
static int s_levelFinished;
#ifdef __VERSION_DEBUG__
static int s_skipToNextLevel;
#endif
static ACTOR_TYPE actorType[];
// global vars
public:
static void setSpriteBank(SpriteBank *SprBank) {s_GlobalSpritebank=SprBank;}
static SpriteBank *getSpriteBank() {return(s_GlobalSpritebank);}
static void setCollision(CLayerCollision *Col) {s_GlobalCollision=Col;}
static CLayerCollision *getCollision() {return(s_GlobalCollision);}
static SpriteBank *s_GlobalSpritebank;
static CLayerCollision *s_GlobalCollision;
static int s_bossHasBeenKilled;
int m_levelHasTimer;
int m_timer;
};
/*****************************************************************************/
extern CGameScene GameScene;
/*****************************************************************************/
#endif