SBSPSS/Utils/MapEdit/LayerPlatform.cpp
2001-04-30 21:49:54 +00:00

209 lines
6.4 KiB
C++

/**********************/
/*** Layer Platform ***/
/**********************/
#include "stdafx.h"
#include <Vector3.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include "GLEnabledView.h"
#include "MapEdit.h"
#include "MapEditDoc.h"
#include "MapEditView.h"
#include "MainFrm.h"
#include "Core.h"
#include "LayerThing.h"
#include "LayerPlatform.h"
#include "Utils.h"
#include "Export.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerPlatform::CLayerPlatform(sLayerDef &Def)
{
InitLayer(Def);
}
/*****************************************************************************/
void CLayerPlatform::InitLayer(sLayerDef &Def)
{
ThingBank=new CElemBank(-1,-1,false,CElem::CentreModeLR /*| CElem::CentreModeB*/);
CLayerThing::InitLayer(Def);
LoadThingScript(theApp.GetConfigStr("LayerScript","PlatformScript"));
}
/*****************************************************************************/
void CLayerPlatform::InitSubView(CCore *Core)
{
}
/*****************************************************************************/
void CLayerPlatform::LoadDefThing(const char *Name,sLayerThing &ThisDef)
{
}
/*****************************************************************************/
void CLayerPlatform::LoadOldThing(CFile *File,sLayerThing &ThisThing)
{
sLayerThingDataOLD OldThing;
File->Read(&OldThing,sizeof(sLayerThingDataOLD));
ThisThing.Data.Platform.PlatformSpeed=OldThing.Speed;
ThisThing.Data.Platform.PlatformTurnRate=OldThing.TurnRate;
ThisThing.Data.Platform.PlatformType=OldThing.PlatformType;
ThisThing.Data.Platform.PlatformMoveType=OldThing.MoveType;
ThisThing.Data.Platform.PlatformCollisionFlag=OldThing.CollisionFlag;
ThisThing.Data.Platform.PlatformTriCount=OldThing.TriCount; // Not needed but what the hell!!
ThisThing.Data.Platform.PlatformTriStart=OldThing.TriStart; // Not needed but what the hell!!
}
/*****************************************************************************/
/*** Gui *********************************************************************/
/*****************************************************************************/
void CLayerPlatform::GUIInit(CCore *Core)
{
GUIPlatform.DisableCallback(true);
Core->GUIAdd(GUIThing,IDD_LAYER_THING);
Core->GUIAdd(GUIThingPos,IDD_LAYER_THING_POS);
Core->GUIAdd(GUIPlatform,IDD_LAYER_PLATFORM);
GUIPlatform.DisableCallback(false);
GUIPlatform.m_SpeedSpin.SetRange(0,255);
GUIPlatform.m_TurnRateSpin.SetRange(0,255);
// Init type lists
{
CComboBox &List=GUIPlatform.m_MoveList;
List.AddString("Linear");
List.AddString("Circular");
}
{
CComboBox &List=GUIPlatform.m_Type;
List.AddString("Normal");
List.AddString("Weighted");
List.AddString("Rotating");
}
}
/*****************************************************************************/
void CLayerPlatform::GUIKill(CCore *Core)
{
Core->GUIRemove(GUIThing,IDD_LAYER_THING);
Core->GUIRemove(GUIThingPos,IDD_LAYER_THING_POS);
Core->GUIRemove(GUIPlatform,IDD_LAYER_PLATFORM);
}
/*****************************************************************************/
void CLayerPlatform::GUIUpdate(CCore *Core)
{
int i,ListSize;
CComboBox &List=GUIThing.m_DefList;
// Setup Def Platform List
ListSize=DefList.size();
List.ResetContent();
for (i=0; i<ListSize; i++)
{
List.AddString(DefList[i].Name);
}
List.SetCurSel(CurrentDefThing);
GUIThingUpdate();
}
/*****************************************************************************/
void CLayerPlatform::GUIThingDefClear()
{
CComboBox &List=GUIThing.m_DefList;
CurrentDefThing=-1;
List.SetCurSel(CurrentDefThing);
}
/*****************************************************************************/
void CLayerPlatform::GUIThingUpdate(bool OnlySel)
{
GUIThingUpdateList(GUIThing.m_List,false);
// Params
GUIPlatform.DisableCallback(true);
if (CurrentThing!=-1)
{
sLayerThing &ThisThing=ThingList[CurrentThing];
GUIPlatform.SetVal(GUIPlatform.m_Speed,ThisThing.Data.Platform.PlatformSpeed);
GUIPlatform.SetVal(GUIPlatform.m_TurnRate,ThisThing.Data.Platform.PlatformTurnRate);
GUIPlatform.m_Collision.SetCheck(ThisThing.Data.Platform.PlatformCollisionFlag);
GUIPlatform.m_MoveList.SetCurSel(ThisThing.Data.Platform.PlatformMoveType);
GUIPlatform.m_Type.SetCurSel(ThisThing.Data.Platform.PlatformType);
}
else
{
GUIPlatform.m_Speed.SetWindowText("");
GUIPlatform.m_TurnRate.SetWindowText("");
GUIPlatform.m_Collision.SetCheck(false);
GUIPlatform.m_MoveList.SetCurSel(-1);
GUIPlatform.m_Type.SetCurSel(-1);
}
GUIPlatform.DisableCallback(false);
}
/*****************************************************************************/
void CLayerPlatform::GUIThingPointUpdate(bool OnlySel)
{
GUIThingPointUpdateList(GUIThingPos.m_List,OnlySel);
}
/*****************************************************************************/
void CLayerPlatform::GUIChanged(CCore *Core)
{
if (CurrentThing!=-1)
{
sLayerThing &ThisThing=ThingList[CurrentThing];
ThisThing.Data.Platform.PlatformSpeed=GUIPlatform.GetVal(GUIPlatform.m_Speed);
ThisThing.Data.Platform.PlatformTurnRate=GUIPlatform.GetVal(GUIPlatform.m_TurnRate);
ThisThing.Data.Platform.PlatformCollisionFlag=GUIPlatform.m_Collision.GetCheck()!=0;
ThisThing.Data.Platform.PlatformMoveType=GUIPlatform.m_MoveList.GetCurSel();
ThisThing.Data.Platform.PlatformType=GUIPlatform.m_Type.GetCurSel();
SetThingParams(ThisThing);
}
}
/*****************************************************************************/
void CLayerPlatform::SetThingParams(sLayerThing &Thing)
{
switch(Thing.Data.Platform.PlatformMoveType)
{
case MoveTypeLinear:
Thing.Data.WaypointCount=16;
break;
case MoveTypeCirular:
Thing.Data.WaypointCount=1;
if (Thing.XY.size()>2)
{
Thing.XY.resize(2);
GUIThingPointUpdate();
}
break;
}
}
/*****************************************************************************/
void CLayerPlatform::Export(CCore *Core,CExport &Exp)
{
CLayerThing::Export(Core,Exp);
}
/*****************************************************************************/
void CLayerPlatform::ExportThingData(CCore *Core,CExport &Exp,sLayerThing &ThisThing,sLayerThingData &OutThing)
{
CElem &ThisElem=ThingBank->GetElem(ThisThing.ElemID,0);
Exp.ExportElem3d(Core,ThisElem,OutThing.Platform.PlatformTriStart,OutThing.Platform.PlatformTriCount);
}