181 lines
6.0 KiB
C++
181 lines
6.0 KiB
C++
/*=========================================================================
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panimsfx.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose: Handles automatically generated sound effects based upon anim frames
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\player.h"
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/* Std Lib
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------- */
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/* Data
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---- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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// ANIM_PLAYER_ANIM_BUTTBOUNCEEND
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static const CPlayer::AnimFrameSfx s_buttBounceEndSfx[]=
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{
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{ 1, CSoundMediator::SFX_SPONGEBOB_BUTTBOUNCE, },
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};
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static const int s_buttBounceEndCount=sizeof(s_buttBounceEndSfx)/sizeof(CPlayer::AnimFrameSfx);
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// ANIM_PLAYER_ANIM_BUTTBOUNCESTART
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// ANIM_PLAYER_ANIM_DEATHBACKWARDS
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// ANIM_PLAYER_ANIM_DEATHDRY
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// ANIM_PLAYER_ANIM_DEATHFORWARDS
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// ANIM_PLAYER_ANIM_DEATHSPIN
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// ANIM_PLAYER_ANIM_DEATHTAR
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// ANIM_PLAYER_ANIM_ELECTRICSHOCK
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// ANIM_PLAYER_ANIM_ELECTRICSHOCKEND
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// ANIM_PLAYER_ANIM_ELECTRICSHOCKSTART
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// ANIM_PLAYER_ANIM_FACEBACK
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static const CPlayer::AnimFrameSfx s_faceBackSfx[]=
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{
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{ 6, CSoundMediator::SFX_SPONGEBOB_WALK_2 },
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{ 7, CSoundMediator::SFX_SPONGEBOB_WALK_1 },
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};
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static const int s_faceBackCount=sizeof(s_faceBackSfx)/sizeof(CPlayer::AnimFrameSfx);
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// ANIM_PLAYER_ANIM_FACEFRONT
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static const CPlayer::AnimFrameSfx s_faceFrontSfx[]=
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{
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{ 6, CSoundMediator::SFX_SPONGEBOB_WALK_1 },
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{ 7, CSoundMediator::SFX_SPONGEBOB_WALK_2 },
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};
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static const int s_faceFrontCount=sizeof(s_faceFrontSfx)/sizeof(CPlayer::AnimFrameSfx);
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// ANIM_PLAYER_ANIM_FALL
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// ANIM_PLAYER_ANIM_GETUP
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// ANIM_PLAYER_ANIM_GETUPRUN
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// ANIM_PLAYER_ANIM_HITGROUND
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// ANIM_PLAYER_ANIM_HOVER
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// ANIM_PLAYER_ANIM_HOVEREND
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// ANIM_PLAYER_ANIM_HOVERSTART
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// ANIM_PLAYER_ANIM_IDLEBREATHE
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// ANIM_PLAYER_ANIM_IDLEHOOLA
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// ANIM_PLAYER_ANIM_IDLELOOK
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// ANIM_PLAYER_ANIM_IDLEWIGGLEARM
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// ANIM_PLAYER_ANIM_JUMPEND
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static const CPlayer::AnimFrameSfx s_jumpEndSfx[]=
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{
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{ 4, CSoundMediator::SFX_SPONGEBOB_WALK_2 },
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{ 5, CSoundMediator::SFX_SPONGEBOB_WALK_1 },
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};
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static const int s_jumpEndCount=sizeof(s_jumpEndSfx)/sizeof(CPlayer::AnimFrameSfx);
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// ANIM_PLAYER_ANIM_KARATE Might have to go into the CPlayerStateChop::enter code (PKG)
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static const CPlayer::AnimFrameSfx s_chopSfx[]=
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{
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{ 1, CSoundMediator::SFX_SPONGEBOB_KARATE_1, },
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};
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static const int s_chopCount=sizeof(s_chopSfx)/sizeof(CPlayer::AnimFrameSfx);
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// ANIM_PLAYER_ANIM_RUN
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static const CPlayer::AnimFrameSfx s_runSfx[]=
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{
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{ 6, CSoundMediator::SFX_SPONGEBOB_WALK_1 },
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{ 18, CSoundMediator::SFX_SPONGEBOB_WALK_2 },
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};
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static const int s_runCount=sizeof(s_runSfx)/sizeof(CPlayer::AnimFrameSfx);
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// ANIM_PLAYER_ANIM_RUNSTART
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// ANIM_PLAYER_ANIM_RUNSTOP
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static const CPlayer::AnimFrameSfx s_runStopSfx[]=
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{
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{ 6, CSoundMediator::SFX_SPONGEBOB_WALK_1 },
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{ 18, CSoundMediator::SFX_SPONGEBOB_WALK_2 },
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};
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static const int s_runStopCount=sizeof(s_runStopSfx)/sizeof(CPlayer::AnimFrameSfx);
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// ANIM_PLAYER_ANIM_SOAKUP
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// ANIM_PLAYER_ANIM_TALK01
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// ANIM_PLAYER_ANIM_TEETERBACK
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// ANIM_PLAYER_ANIM_TEETERFRONT
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// ANIM_PLAYER_ANIM_IDLEWIND
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static const CPlayer::AnimFrameSfx s_idleWindSfx[]=
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{
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{ 7, CSoundMediator::SFX_HAZARD__SWAMP_GAS, },
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{ 24, CSoundMediator::SFX_SPONGEBOB_WALK_2, },
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};
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static const int s_idleWindCount=sizeof(s_idleWindSfx)/sizeof(CPlayer::AnimFrameSfx);
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// This is the table that ties up anims to sfx
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// CPlayer::setAnimFrame() uses this table to generate sfx based upon anim frames
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// NB: Don't use frame 0 in the AnimFrameSfx lists ot it'll play more than once
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const CPlayer::AnimSfx CPlayer::s_animSfx[]=
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{
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{ s_buttBounceEndCount, s_buttBounceEndSfx }, // ANIM_PLAYER_ANIM_BUTTBOUNCEEND
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{ 0, NULL }, // ANIM_PLAYER_ANIM_BUTTBOUNCESTART
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{ 0, NULL }, // ANIM_PLAYER_ANIM_DEATHBACKWARDS
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{ 0, NULL }, // ANIM_PLAYER_ANIM_DEATHDRY
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{ 0, NULL }, // ANIM_PLAYER_ANIM_DEATHFORWARDS
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{ 0, NULL }, // ANIM_PLAYER_ANIM_DEATHSPIN
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{ 0, NULL }, // ANIM_PLAYER_ANIM_DEATHTAR
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{ 0, NULL }, // ANIM_PLAYER_ANIM_ELECTRICSHOCK
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{ 0, NULL }, // ANIM_PLAYER_ANIM_ELECTRICSHOCKEND
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{ 0, NULL }, // ANIM_PLAYER_ANIM_ELECTRICSHOCKSTART
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{ s_faceBackCount, s_faceBackSfx }, // ANIM_PLAYER_ANIM_FACEBACK
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{ s_faceFrontCount, s_faceFrontSfx }, // ANIM_PLAYER_ANIM_FACEFRONT
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{ 0, NULL }, // ANIM_PLAYER_ANIM_FALL
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{ 0, NULL }, // ANIM_PLAYER_ANIM_GETUP
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{ 0, NULL }, // ANIM_PLAYER_ANIM_GETUPRUN
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{ 0, NULL }, // ANIM_PLAYER_ANIM_HITGROUND
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{ 0, NULL }, // ANIM_PLAYER_ANIM_HOVER
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{ 0, NULL }, // ANIM_PLAYER_ANIM_HOVEREND
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{ 0, NULL }, // ANIM_PLAYER_ANIM_HOVERSTART
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{ 0, NULL }, // ANIM_PLAYER_ANIM_IDLEBREATHE
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{ 0, NULL }, // ANIM_PLAYER_ANIM_IDLEHOOLA
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{ 0, NULL }, // ANIM_PLAYER_ANIM_IDLELOOK
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{ 0, NULL }, // ANIM_PLAYER_ANIM_IDLEWIGGLEARM
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{ s_jumpEndCount, s_jumpEndSfx }, // ANIM_PLAYER_ANIM_JUMPEND
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{ s_chopCount, s_chopSfx }, // ANIM_PLAYER_ANIM_KARATE
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{ s_runCount, s_runSfx }, // ANIM_PLAYER_ANIM_RUN
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{ 0, NULL }, // ANIM_PLAYER_ANIM_RUNSTART
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{ s_runStopCount, s_runStopSfx }, // ANIM_PLAYER_ANIM_RUNSTOP
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{ 0, NULL }, // ANIM_PLAYER_ANIM_SOAKUP
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{ 0, NULL }, // ANIM_PLAYER_ANIM_TALK01
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{ 0, NULL }, // ANIM_PLAYER_ANIM_TEETERBACK
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{ 0, NULL }, // ANIM_PLAYER_ANIM_TEETERFRONT
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{ s_idleWindCount, s_idleWindSfx }, // ANIM_PLAYER_ANIM_IDLEWIND
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};
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/*===========================================================================
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end */
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