SBSPSS/source/hazard/hbarrel.cpp
Charles 57b4d19ca6
2001-06-29 14:19:28 +00:00

155 lines
3.0 KiB
C++

/*=========================================================================
hbarrel.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __HAZARD_HBARREL_H__
#include "hazard\hbarrel.h"
#endif
#ifndef __LAYER_COLLISION_H__
#include "level\layercollision.h"
#endif
#include "game\game.h"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBarrelHazard::init()
{
CNpcHazard::init();
m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
m_rotation = 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBarrelHazard::processMovement( int _frames )
{
s32 maxHeight = 20;
s32 distX, distY;
s32 fallSpeed = 3;
s8 yMovement = fallSpeed * _frames;
s32 groundHeight;
s32 moveX = 0;
s32 moveY = 0;
// ignore y component of waypoint, since we are stuck to the ground
bool pathComplete;
if ( m_npcPath.thinkFlat( Pos, &pathComplete, &distX, &distY, &m_heading ) )
{
if ( pathComplete )
{
// reset
Pos = m_base;
m_npcPath.resetPath();
return;
}
else
{
// check for vertical movement
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
if ( groundHeight <= yMovement )
{
// groundHeight <= yMovement indicates either just above ground or on or below ground
moveY = groundHeight;
}
else
{
// fall
moveY = yMovement;
}
}
}
else
{
// check for collision
distX = distX / abs( distX );
if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( distX * 3 * _frames ), Pos.vy ) < -maxHeight )
{
// there is an obstacle in the way, increment the path point (hopefully this will resolve the problem)
m_npcPath.incPath();
}
else
{
// check for vertical movement
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
moveX = distX * 3 * _frames;
if ( groundHeight <= yMovement )
{
// groundHeight <= yMovement indicates either just above ground or on or below ground
moveY = groundHeight;
}
else
{
// fall
moveY = yMovement;
}
}
}
if ( moveX < 0 )
{
m_rotation -= 64 * _frames;
m_rotation &= 4095;
}
else if ( moveX > 0 )
{
m_rotation += 64 * _frames;
m_rotation &= 4095;
}
Pos.vx += moveX;
Pos.vy += moveY;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBarrelHazard::render()
{
CHazardThing::render();
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
SVECTOR rotation;
rotation.vx = 0;
rotation.vy = 0;
rotation.vz = m_rotation;
VECTOR scale;
scale.vx = ONE;
scale.vy = ONE;
scale.vz = ONE;
m_modelGfx->Render(renderPos,&rotation,&scale);
}
}