SBSPSS/source/hazard/hpswitch.cpp
Charles 64012414b9
2001-07-30 19:43:39 +00:00

116 lines
2.2 KiB
C++

/*=========================================================================
hpswitch.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __HAZARD_HPSWITCH_H__
#include "hazard\hpswitch.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcPressureSwitchHazard::init()
{
CNpcHazard::init();
m_rotation = 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcPressureSwitchHazard::setWaypoints( sThingHazard *ThisHazard )
{
u16 *PntList=(u16*)MakePtr(ThisHazard,sizeof(sThingHazard));
u16 newXPos, newYPos;
// get init pos
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
m_triggerPos.vx = newXPos;
m_triggerPos.vy = newYPos;
DVECTOR startPos;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
Pos = startPos;
m_base = Pos;
s32 minX, maxX, minY, maxY;
m_npcPath.getPathXExtents( &minX, &maxX );
m_npcPath.getPathYExtents( &minY, &maxY );
m_thinkArea.x1 = minX;
m_thinkArea.x2 = maxX;
m_thinkArea.y1 = minY;
m_thinkArea.y2 = maxY;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcPressureSwitchHazard::collidedWith( CThing *_thisThing )
{
if ( m_isActive )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
m_platform->setTriggered();
break;
}
default:
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/*void CNpcRisingWeightWheelHazard::render()
{
CHazardThing::render();
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
SVECTOR rotation;
rotation.vx = 0;
rotation.vy = 0;
rotation.vz = m_rotation;
VECTOR scale;
scale.vx = ONE;
scale.vy = ONE;
scale.vz = ONE;
m_modelGfx->Render(renderPos,&rotation,&scale);
}
}*/