SBSPSS/source/enemy/nfdutch.cpp
Charles b19db66ed5
2001-06-28 20:29:14 +00:00

470 lines
9.2 KiB
C++

/*=========================================================================
nfdutch.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __ENEMY_NFDUTCH_H__
#include "enemy\nfdutch.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PROJECTL_PROJECTL_H__
#include "projectl\projectl.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __ANIM_FLYINGDUTCHMAN_HEADER__
#include <ACTOR_FLYINGDUTCHMAN_ANIM.h>
#endif
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::postInit()
{
m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
m_extendDir = EXTEND_UP;
s32 minX, maxX;
m_npcPath.getPathXExtents( &minX, &maxX );
m_npcPath.getPathYExtents( &m_minY, &m_maxY );
m_extension = minX;
m_meterOn=false;
m_inRange = false;
if ( CLevel::getIsBossRespawn() )
{
m_health = CLevel::getBossHealth();
}
m_fireCount = 0;
m_invulnerableTimer = 0;
m_energyBar = NULL;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::think( int _frames )
{
if ( m_invulnerableTimer > 0 )
{
m_invulnerableTimer -= _frames;
}
CNpcEnemy::think( _frames );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::processMovement( int _frames )
{
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = m_data[m_type].moveAnim;
m_frame = 0;
}
s32 xDist = m_extension - Pos.vx;
s32 xDistSqr = xDist * xDist;
if ( xDistSqr > 100 )
{
processGenericGotoTarget( _frames, xDist, 0, m_speed );
}
else
{
if ( m_movementTimer > 0 )
{
m_movementTimer -= _frames;
if ( m_extendDir == EXTEND_UP )
{
s32 yDist = m_minY - Pos.vy;
if ( abs( yDist ) > 10 )
{
processGenericGotoTarget( _frames, 0, yDist, m_speed );
}
else
{
m_extendDir = EXTEND_DOWN;
}
}
else
{
s32 yDist = m_maxY - Pos.vy;
if ( abs( yDist ) > 10 )
{
processGenericGotoTarget( _frames, 0, yDist, m_speed );
}
else
{
m_extendDir = EXTEND_UP;
}
}
}
else
{
CPlayer *player = GameScene.getPlayer();
DVECTOR playerPos = player->getPos();
s32 minX, maxX;
m_npcPath.getPathXExtents( &minX, &maxX );
if ( playerPos.vx >= minX && playerPos.vx <= maxX &&
playerPos.vy >= m_minY && playerPos.vy <= m_maxY )
{
m_controlFunc = NPC_CONTROL_CLOSE;
}
else
{
m_movementTimer = GameState::getOneSecondInFrames() * 3;
}
}
}
if ( playerXDist > 0 )
{
m_heading = 0;
}
else
{
m_heading = 2048;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::processClose( int _frames )
{
if ( playerYDist > 0 )
{
m_extendDir = EXTEND_DOWN;
}
else
{
m_extendDir = EXTEND_UP;
}
if ( !m_inRange && playerYDistSqr > 100 )
{
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = m_data[m_type].moveAnim;
m_frame = 0;
}
processGenericGotoTarget( _frames, 0, playerYDist, m_speed );
}
else
{
m_inRange = true;
switch( m_state )
{
case FLYING_DUTCHMAN_ATTACK_PLAYER_1:
case FLYING_DUTCHMAN_ATTACK_PLAYER_2:
{
if ( m_timerTimer > 0 )
{
if ( !m_animPlaying )
{
m_animNo = m_data[m_type].moveAnim;
m_animPlaying = true;
m_frame = 0;
}
m_timerTimer -= _frames;
}
else
{
if ( m_animNo != ANIM_FLYINGDUTCHMAN_FIREATTACK )
{
m_animNo = ANIM_FLYINGDUTCHMAN_FIREATTACK;
m_animPlaying = true;
m_frame = 0;
}
else if ( !m_animPlaying )
{
// fire at player
s16 heading;
if ( playerXDist > 0 )
{
heading = 0;
}
else
{
heading = 2048;
}
CProjectile *projectile;
projectile = CProjectile::Create();
DVECTOR newPos = Pos;
newPos.vy -= 50;
projectile->init( newPos, heading );
projectile->setGraphic( FRM__LIGHTNING2 );
m_fireCount++;
if ( m_health < ( m_data[m_type].initHealth >> 2 ) && m_fireCount < 2 )
{
m_timerTimer = GameState::getOneSecondInFrames() >> 2;
}
else
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_state++;
m_inRange = false;
m_timerTimer = 0;
m_fireCount = 0;
}
}
}
break;
}
default:
{
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = m_data[m_type].moveAnim;
m_frame = 0;
}
// charge player
if ( playerXDistSqr + playerYDistSqr > 100 )
{
processGenericGotoTarget( _frames, playerXDist, playerYDist, 6 );
}
else
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
m_inRange = false;
s32 minX, maxX;
m_npcPath.getPathXExtents( &minX, &maxX );
if ( m_extension == minX )
{
m_extension = maxX;
}
else
{
m_extension = minX;
}
}
break;
}
}
}
if ( playerXDist > 0 )
{
m_heading = 0;
}
else
{
m_heading = 2048;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::processShotRecoil( int _frames )
{
m_invulnerableTimer = 2 * GameState::getOneSecondInFrames();
CNpcEnemy::processShotRecoil( _frames );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::processShotDeathEnd( int _frames )
{
CNpcEnemy::processShotDeathEnd( _frames );
if ( isSetToShutdown() )
{
CGameScene::setBossHasBeenKilled();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::shutdown()
{
if ( m_state != NPC_GENERIC_HIT_DEATH_END )
{
CLevel::setIsBossRespawn( true );
CLevel::setBossHealth( m_health );
}
if ( m_energyBar )
{
m_energyBar->setToShutdown();
}
CNpcEnemy::shutdown();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::render()
{
SprFrame = NULL;
if ( m_isActive )
{
CEnemyThing::render();
if (canRender())
{
if (!m_meterOn)
{
m_energyBar=(CFXNRGBar*)CFX::Create(CFX::FX_TYPE_NRG_BAR,this);
m_energyBar->SetMax(m_data[m_type].initHealth);
m_meterOn=true;
}
DVECTOR &renderPos=getRenderPos();
SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
setSemiTrans( SprFrame, true );
m_actorGfx->RotateScale( SprFrame, renderPos, 0, 4096, 4096 );
sBBox boundingBox = m_actorGfx->GetBBox();
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::collidedWith(CThing *_thisThing)
{
if ( m_isActive && !m_isCaught && !m_isDying )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
CPlayer *player = (CPlayer *) _thisThing;
ATTACK_STATE playerState = player->getAttackState();
if(playerState==ATTACK_STATE__NONE)
{
if ( !player->isRecoveringFromHit() )
{
switch( m_data[m_type].detectCollision )
{
case DETECT_NO_COLLISION:
{
// ignore
break;
}
case DETECT_ALL_COLLISION:
{
m_oldControlFunc = m_controlFunc;
m_controlFunc = NPC_CONTROL_COLLISION;
processUserCollision( _thisThing );
break;
}
case DETECT_ATTACK_COLLISION_GENERIC:
{
processAttackCollision();
processUserCollision( _thisThing );
break;
}
}
}
}
else if ( m_invulnerableTimer <= 0 )
{
// player is attacking, respond appropriately
if ( m_controlFunc != NPC_CONTROL_SHOT )
{
if(playerState==ATTACK_STATE__BUTT_BOUNCE)
{
player->justButtBouncedABadGuy();
}
m_controlFunc = NPC_CONTROL_SHOT;
m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
drawAttackEffect();
}
}
break;
}
case TYPE_ENEMY:
{
CNpcEnemy *enemy = (CNpcEnemy *) _thisThing;
if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() )
{
processEnemyCollision( _thisThing );
}
break;
}
default:
ASSERT(0);
break;
}
}
}