54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
/*=========================================================================
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npbug.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPBUG_H__
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#include "enemy\npbug.h"
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#endif
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#ifndef __LAYER_COLLISION_H__
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#include "level\layercollision.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#include "game/game.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPricklyBugEnemy::processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange )
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{
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Pos.vx += distX;
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Pos.vy += distY;
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// sort out draw rotation
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DVECTOR testPos1, testPos2;
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testPos1 = testPos2 = Pos;
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testPos1.vx -= 10;
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testPos2.vx += 10;
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testPos1.vy += CGameScene::getCollision()->getHeightFromGround( testPos1.vx, testPos1.vy, 16 );
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testPos2.vy += CGameScene::getCollision()->getHeightFromGround( testPos2.vx, testPos2.vy, 16 );
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s32 xDist = testPos2.vx - testPos1.vx;
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s32 yDist = testPos2.vy - testPos1.vy;
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s16 heading = ratan2( yDist, xDist ) & 4095;
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m_drawRotation = heading;
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}
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