SBSPSS/source/save/save.cpp
2001-08-17 19:08:57 +00:00

716 lines
16 KiB
C++

/*=========================================================================
save.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "save\save.h"
#ifndef __GFX_FADER_H__
#include "gfx\fader.h"
#endif
#ifndef __GUI_GFACTORY_H__
#include "gui\gfactory.h"
#endif
#ifndef __GUI_GFRAME_H__
#include "gui\gframe.h"
#endif
#ifndef __GUI_GTEXTBOX_H__
#include "gui\gtextbox.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PRIM_HEADER__
#include "gfx\prim.h"
#endif
#ifndef __MEMCARD_MEMCARD_H__
#include "memcard\memcard.h"
#endif
#ifndef __MEMCARD_SAVELOAD_H__
#include "memcard\saveload.h"
#endif
#ifndef __MAP_MAP_H__
#include "map\map.h"
#endif
#ifndef __BACKEND_PARTY_H__
#include "backend\party.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __STRING_ENUMS__
#include <trans.h>
#endif
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
CSaveScene SaveScene;
CSaveScene::NEXTSCENE CSaveScene::s_nextScene=CSaveScene::NEXTSCENE_MAP;
static const int NORMAL__FRAME_W=416;
static const int NORMAL__FRAME_H=160;
static const int WANT_TO_SAVE__FRAME_W=NORMAL__FRAME_W;
static const int WANT_TO_SAVE__FRAME_H=96;
#define SAVENAME "SBSP"
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSaveScene::init()
{
CGUITextBox *tb;
m_wantToSaveFrame=new ("saveframe") CGUIControlFrame();
m_wantToSaveFrame->init(NULL);
m_wantToSaveFrame->setObjectXYWH((512-WANT_TO_SAVE__FRAME_W)/2,(256-WANT_TO_SAVE__FRAME_H)/2,WANT_TO_SAVE__FRAME_W,WANT_TO_SAVE__FRAME_H);
tb=new ("textbox") CGUITextBox();
tb->init(m_wantToSaveFrame);
tb->setObjectXYWH(0,0,WANT_TO_SAVE__FRAME_W,40);
tb->setText(STR__SAVE__DO_YOU_WANT_TO_SAVE);
CGUIFactory::createValueButtonFrame(m_wantToSaveFrame,
0,WANT_TO_SAVE__FRAME_H-50,WANT_TO_SAVE__FRAME_W,20,
STR__NO,
&m_userResponse,USERRESPONSE__NO);
CGUIFactory::createValueButtonFrame(m_wantToSaveFrame,
0,WANT_TO_SAVE__FRAME_H-30,WANT_TO_SAVE__FRAME_W,20,
STR__YES,
&m_userResponse,USERRESPONSE__YES);
m_blankFrame=new ("saveframe") CGUIGroupFrame();
m_blankFrame->init(NULL);
m_blankFrame->setObjectXYWH((512-NORMAL__FRAME_W)/2,(256-NORMAL__FRAME_H)/2,NORMAL__FRAME_W,NORMAL__FRAME_H);
m_blankFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
m_blankTextBox=new ("textbox") CGUITextBox();
m_blankTextBox->init(m_blankFrame);
m_blankTextBox->setObjectXYWH(0,0,NORMAL__FRAME_W,80);
m_blankTextBox->setText(STR__BLANK);
m_okResponseFrame=new ("saveframe") CGUIControlFrame();
m_okResponseFrame->init(NULL);
m_okResponseFrame->setObjectXYWH((512-NORMAL__FRAME_W)/2,(256-NORMAL__FRAME_H)/2,NORMAL__FRAME_W,NORMAL__FRAME_H);
m_okResponseTextBox=new ("textbox") CGUITextBox();
m_okResponseTextBox->init(m_okResponseFrame);
m_okResponseTextBox->setObjectXYWH(0,0,NORMAL__FRAME_W,80);
m_okResponseTextBox->setText(STR__BLANK);
CGUIFactory::createValueButtonFrame(m_okResponseFrame,
0,NORMAL__FRAME_H-30,WANT_TO_SAVE__FRAME_W,20,
STR__OK,
&m_userResponse,USERRESPONSE__OK);
m_yesNoResponseFrame=new ("saveframe") CGUIControlFrame();
m_yesNoResponseFrame->init(NULL);
m_yesNoResponseFrame->setObjectXYWH((512-NORMAL__FRAME_W)/2,(256-NORMAL__FRAME_H)/2,NORMAL__FRAME_W,NORMAL__FRAME_H);
m_yesNoResponseTextBox=new ("textbox") CGUITextBox();
m_yesNoResponseTextBox->init(m_yesNoResponseFrame);
m_yesNoResponseTextBox->setObjectXYWH(0,0,NORMAL__FRAME_W,80);
m_yesNoResponseTextBox->setText(STR__BLANK);
CGUIFactory::createValueButtonFrame(m_yesNoResponseFrame,
0,NORMAL__FRAME_H-30,WANT_TO_SAVE__FRAME_W,20,
STR__NO,
&m_userResponse,USERRESPONSE__NO);
CGUIFactory::createValueButtonFrame(m_yesNoResponseFrame,
0,NORMAL__FRAME_H-50,WANT_TO_SAVE__FRAME_W,20,
STR__YES,
&m_userResponse,USERRESPONSE__YES);
CFader::setFadingIn();
setMode(MODE__CONFIRMSAVE);
m_fontBank=new ("CGameScene::Init") FontBank();
m_fontBank->initialise( &standardFont );
m_fontBank->setColour(80,80,80);
m_spriteBank=new ("options sprites") SpriteBank();
m_spriteBank->load(SPRITES_SPRITES_SPR);
MemCard::Start();
m_saveLoadDatabase=new ("saveloaddb") CSaveLoadDatabase();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSaveScene::shutdown()
{
m_spriteBank->dump(); delete m_spriteBank;
m_fontBank->dump(); delete m_fontBank;
m_yesNoResponseFrame->shutdown();
m_okResponseFrame->shutdown();
m_blankFrame->shutdown();
m_wantToSaveFrame->shutdown();
MemCard::Stop();
delete m_saveLoadDatabase;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSaveScene::render()
{
POLY_F4 *f4;
f4=GetPrimF4();
setXYWH(f4,0,0,512,256);
setRGB0(f4, 0, 0, 0);
AddPrimToList(f4,MAX_OT-1);
switch(m_mode)
{
case MODE__CHECKING:
case MODE__FORMATTING:
case MODE__CHECKINGFORMAT:
case MODE__SAVING:
case MODE__READYTOEXIT:
break;
case MODE__CONFIRMSAVE:
case MODE__UNFORMATTED:
case MODE__FORMATOK:
case MODE__FORMATERROR:
case MODE__NOCARD:
case MODE__NOSPACE:
case MODE__CONFIRMOVERWRITE:
case MODE__SAVEOK:
case MODE__SAVEERROR:
renderButtonPrompts();
break;
}
switch(m_mode)
{
case MODE__CONFIRMSAVE:
m_wantToSaveFrame->render();
break;
case MODE__CHECKING:
case MODE__FORMATTING:
case MODE__CHECKINGFORMAT:
case MODE__SAVING:
m_blankFrame->render();
break;
case MODE__UNFORMATTED:
case MODE__CONFIRMOVERWRITE:
m_yesNoResponseFrame->render();
break;
case MODE__FORMATOK:
case MODE__FORMATERROR:
case MODE__NOCARD:
case MODE__NOSPACE:
case MODE__SAVEOK:
case MODE__SAVEERROR:
m_okResponseFrame->render();
break;
case MODE__READYTOEXIT:
break;
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSaveScene::think(int _frames)
{
if(!CFader::isFading())
{
m_saveLoadDatabase->think();
switch(m_mode)
{
case MODE__CONFIRMSAVE:
m_wantToSaveFrame->think(_frames);
if(m_userResponse==USERRESPONSE__NO)
{
setMode(MODE__READYTOEXIT);
CFader::setFadingOut();
}
else if(m_userResponse==USERRESPONSE__YES)
{
setMode(MODE__CHECKING);
}
break;
case MODE__CHECKING:
if(MemCard::GetCardStatus(0)==MemCard::CS_CardInserted)
{
// Scanning a new card..
m_timeInMode=0;
}
else if(m_timeInMode>60)
{
// Wait for card status to settle for one second before trusting it
if(MemCard::GetCardStatus(0)==MemCard::CS_NoCard)
{
setMode(MODE__NOCARD);
}
else if(MemCard::GetCardStatus(0)==MemCard::CS_UnformattedCard)
{
setMode(MODE__UNFORMATTED);
}
else if(MemCard::GetFileCountOnCard(0))
{
setMode(MODE__CONFIRMOVERWRITE);
}
else if(MemCard::GetFreeBlocksOnCard(0)==0)
{
setMode(MODE__NOSPACE);
}
else
{
setMode(MODE__SAVING);
if(!m_saveLoadDatabase->startSave(SAVENAME))
{
setMode(MODE__SAVEERROR);
}
}
}
break;
case MODE__UNFORMATTED:
if(MemCard::GetCardStatus(0)!=MemCard::CS_UnformattedCard)
{
setMode(MODE__CHECKING);
}
else
{
m_yesNoResponseFrame->think(_frames);
if(m_userResponse==USERRESPONSE__YES)
{
setMode(MODE__FORMATTING);
if(!m_saveLoadDatabase->startFormat())
{
setMode(MODE__FORMATERROR);
}
}
else if(m_userResponse==USERRESPONSE__NO)
{
setMode(MODE__CONFIRMSAVE);
}
}
break;
case MODE__FORMATTING:
{
int stat=m_saveLoadDatabase->getFormatStatus();
if(stat==CSaveLoadDatabase::FINISHED_OK)
{
MemCard::InvalidateCard(0);
setMode(MODE__CHECKINGFORMAT);
}
else if(stat==CSaveLoadDatabase::FAILED)
{
setMode(MODE__FORMATERROR);
}
}
break;
case MODE__CHECKINGFORMAT:
if(MemCard::GetCardStatus(0)==MemCard::CS_CardInserted)
{
// Scanning a new card..
m_timeInMode=0;
}
else if(m_timeInMode>240)
{
// Wait for card status to settle for one second before trusting it
if(MemCard::GetCardStatus(0)==MemCard::CS_NoCard)
{
setMode(MODE__NOCARD);
}
else if(MemCard::GetCardStatus(0)==MemCard::CS_UnformattedCard)
{
setMode(MODE__UNFORMATTED);
}
else if(MemCard::GetFileCountOnCard(0))
{
setMode(MODE__CONFIRMOVERWRITE);
}
else if(MemCard::GetFreeBlocksOnCard(0)==0)
{
setMode(MODE__NOSPACE);
}
else
{
setMode(MODE__FORMATOK);
}
}
break;
case MODE__FORMATOK:
if(MemCard::GetCardStatus(0)!=MemCard::CS_ValidCard)
{
setMode(MODE__CHECKING);
}
else
{
m_okResponseFrame->think(_frames);
if(m_userResponse==USERRESPONSE__OK)
{
setMode(MODE__SAVING);
if(!m_saveLoadDatabase->startSave(SAVENAME))
{
setMode(MODE__SAVEERROR);
}
}
}
break;
case MODE__FORMATERROR:
case MODE__NOSPACE:
case MODE__SAVEERROR:
m_okResponseFrame->think(_frames);
if(m_userResponse==USERRESPONSE__OK)
{
setMode(MODE__CONFIRMSAVE);
}
break;
case MODE__NOCARD:
if(MemCard::GetCardStatus(0)!=MemCard::CS_NoCard)
{
setMode(MODE__CHECKING);
}
else
{
m_okResponseFrame->think(_frames);
if(m_userResponse==USERRESPONSE__OK)
{
setMode(MODE__CONFIRMSAVE);
}
}
break;
case MODE__CONFIRMOVERWRITE:
if(MemCard::GetCardStatus(0)!=MemCard::CS_ValidCard)
{
setMode(MODE__CHECKING);
}
else
{
m_yesNoResponseFrame->think(_frames);
if(m_userResponse==USERRESPONSE__YES)
{
setMode(MODE__SAVING);
if(!m_saveLoadDatabase->startSave(SAVENAME,0))
{
setMode(MODE__SAVEERROR);
}
}
else if(m_userResponse==USERRESPONSE__NO)
{
setMode(MODE__CONFIRMSAVE);
}
}
break;
case MODE__SAVING:
{
int stat=m_saveLoadDatabase->getSaveStatus();
if(stat==CSaveLoadDatabase::FINISHED_OK)
{
setMode(MODE__SAVEOK);
}
else if(stat==CSaveLoadDatabase::FAILED)
{
setMode(MODE__SAVEERROR);
}
}
break;
case MODE__SAVEOK:
m_okResponseFrame->think(_frames);
if(m_userResponse==USERRESPONSE__OK)
{
setMode(MODE__READYTOEXIT);
}
break;
case MODE__READYTOEXIT:
break;
}
}
if(PadGetDown(0)&PAD_TRIANGLE)
{
switch(m_mode)
{
case MODE__CHECKING:
case MODE__FORMATTING:
case MODE__CHECKINGFORMAT:
case MODE__SAVING:
case MODE__READYTOEXIT:
break;
case MODE__CONFIRMSAVE:
CSoundMediator::playSfx(CSoundMediator::SFX_FRONT_END__OK);
setMode(MODE__READYTOEXIT);
CFader::setFadingOut();
break;
case MODE__UNFORMATTED:
case MODE__FORMATOK:
case MODE__FORMATERROR:
case MODE__NOCARD:
case MODE__NOSPACE:
case MODE__CONFIRMOVERWRITE:
case MODE__SAVEOK:
case MODE__SAVEERROR:
CSoundMediator::playSfx(CSoundMediator::SFX_FRONT_END__OK);
setMode(MODE__CONFIRMSAVE);
break;
}
}
m_timeInMode+=_frames;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CSaveScene::readyToShutdown()
{
return m_mode==MODE__READYTOEXIT&&!CFader::isFading();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSaveScene::setMode(MODE _newMode)
{
if(m_wantToSaveFrame->isSelected())m_wantToSaveFrame->unselect();
if(m_okResponseFrame->isSelected())m_okResponseFrame->unselect();
if(m_yesNoResponseFrame->isSelected())m_yesNoResponseFrame->unselect();
switch(_newMode)
{
case MODE__CONFIRMSAVE:
m_wantToSaveFrame->select();
break;
case MODE__CHECKING:
m_blankTextBox->setText(STR__MEMCARD__CHECKING_MEM_CARD);
break;
case MODE__UNFORMATTED:
m_yesNoResponseTextBox->setText(STR__SAVE__UNFORMATTEDCARD);
m_yesNoResponseFrame->select();
break;
case MODE__FORMATTING:
m_blankTextBox->setText(STR__MEMCARD__FORMATTINGPLEASEWIAT);
break;
case MODE__CHECKINGFORMAT:
m_blankTextBox->setText(STR__MEMCARD__FORMATTINGPLEASEWIAT);
break;
case MODE__FORMATOK:
m_okResponseTextBox->setText(STR__MEMCARD__FORMATTINGOK);
m_okResponseFrame->select();
break;
case MODE__FORMATERROR:
m_okResponseTextBox->setText(STR__MEMCARD__FORMATTINGERROR);
m_okResponseFrame->select();
break;
case MODE__NOCARD:
m_okResponseTextBox->setText(STR__MEMCARD__NOCARDINSLOT);
m_okResponseFrame->select();
break;
case MODE__NOSPACE:
m_okResponseTextBox->setText(STR__MEMCARD__NOSPACEONCARD);
m_okResponseFrame->select();
break;
case MODE__CONFIRMOVERWRITE:
m_yesNoResponseTextBox->setText(STR__MEMCARD__DUPLICATESAVENAME);
m_yesNoResponseFrame->select();
break;
case MODE__SAVING:
m_blankTextBox->setText(STR__MEMCARD__SAVINGPLEASEWAIT);
break;
case MODE__SAVEOK:
m_okResponseTextBox->setText(STR__MEMCARD__SAVEOK);
m_okResponseFrame->select();
break;
case MODE__SAVEERROR:
m_okResponseTextBox->setText(STR__MEMCARD__SAVEERROR);
m_okResponseFrame->select();
break;
case MODE__READYTOEXIT:
switch(s_nextScene)
{
case NEXTSCENE_MAP:
GameState::setNextScene(&MapScene);
break;
case NEXTSCENE_PARTY:
GameState::setNextScene(&FmaScene);
CFmaScene::selectFma(CFmaScene::FMA_SCRIPT__PARTY);
break;
}
break;
}
m_mode=_newMode;
m_timeInMode=0;
m_userResponse=USERRESPONSE__NONE;
//////////
#ifdef __USER_paul__
static const char *text[]=
{
"MODE__CONFIRMSAVE",
"MODE__CHECKING",
"MODE__UNFORMATTED",
"MODE__FORMATTING",
"MODE__CHECKINGFORMAT",
"MODE__FORMATOK",
"MODE__FORMATERROR",
"MODE__NOCARD",
"MODE__NOSPACE",
"MODE__CONFIRMOVERWRITE",
"MODE__SAVING",
"MODE__SAVEOK",
"MODE__SAVEERROR",
"MODE__READYTOEXIT",
};
PAUL_DBGMSG("newmode: %s",text[m_mode]);
#endif
//////////
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSaveScene::renderButtonPrompts()
{
sFrameHdr *fh1;
int x,y,width;
int INSTRUCTIONS_Y_POS=185;
int INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT=10;
int INSTRUCTIONS_BUTTON_Y_OFFSET=4;
if(m_mode==MODE__CONFIRMSAVE)
{
y=153;
}
else
{
y=INSTRUCTIONS_Y_POS;
}
fh1=m_spriteBank->getFrameHeader(FRM__BUTX);
width=fh1->W+INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT+m_fontBank->getStringWidth(STR__FRONTEND__CROSS_TO_SELECT);
x=128-(width/2);
m_spriteBank->printFT4(fh1,x,y+INSTRUCTIONS_BUTTON_Y_OFFSET,0,0,0);
x+=fh1->W+INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT;
m_fontBank->print(x,y,STR__FRONTEND__CROSS_TO_SELECT);
fh1=m_spriteBank->getFrameHeader(FRM__BUTT);
width=fh1->W+INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT+m_fontBank->getStringWidth(STR__FRONTEND__TRIANGLE_TO_GO_BACK);
x=256+128-(width/2);
m_spriteBank->printFT4(fh1,x,y+INSTRUCTIONS_BUTTON_Y_OFFSET,0,0,0);
x+=fh1->W+INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT;
m_fontBank->print(x,y,STR__FRONTEND__TRIANGLE_TO_GO_BACK);
}
/*===========================================================================
end */