SBSPSS/Utils/MapEdit/Core.h
2000-11-06 20:24:11 +00:00

84 lines
2.2 KiB
C++

/***********************/
/*** Map Editor Core ***/
/***********************/
#ifndef __CORE_HEADER__
#define __CORE_HEADER__
#include <Vector>
#include "gl3d.h"
#include "Layer.h"
#include "LayerBack.h"
#include "TexCache.h"
#include "TileSet.h"
/*****************************************************************************/
class CMapEditView;
class CCore
{
public:
CCore();
~CCore();
void Init();
void NewMap();
void OpenMap();
void Render(CMapEditView *View);
// Control
void LButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag);
void MButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag);
void RButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag);
void MouseWheel(CMapEditView *View,UINT nFlags, short zDelta, CPoint &pt);
void MouseMove(CMapEditView *View,UINT nFlags, CPoint &point);
// TileBank
void UpdateTileView(CMapEditView *View,BOOL ViewFlag);
void ToggleTileView(CMapEditView *View);
BOOL GetTileView() {return(TileViewFlag);}
CTile GetTile(int Bank,int TileNo) {return(TileBank.GetTile(Bank,TileNo));}
// Layers
void UpdateLayerBar(CMapEditView *View,BOOL ViewFlag);
void ToggleLayerView(CMapEditView *View);
BOOL GetLayerViewFlag() {return(LayerViewFlag);}
void SetActiveLayer(int Layer);
int GetActiveLayer() {return(ActiveLayer);}
CLayer *GetLayer(int i) {return(Layers[i]);}
// Tex Cache
CTexCache &GetTexCache() {return(TexCache);}
// Misc
void UpdateAll(CMapEditView *View);
void UpdateView(CMapEditView *View,Vec Ofs=Vec(0,0,0));
Vec &GetCam();
void SetCursorPos(CPoint &Pos) {CursorPos=Pos;}
CPoint &GetCursorPos() {return(CursorPos);}
private:
CPoint CurrentMousePos,LastMousePos;
CPoint CursorPos,LastCursorPos;
Vec MapCam,TileCam;
CLayer *Layers[LAYER_TYPE_MAX];
int ActiveLayer;
// std::vector<CTileSet> TileSet;
CTileBank TileBank;
CTexCache TexCache;
BOOL RenderFlag;
BOOL TileViewFlag;
BOOL LayerViewFlag;
};
/*****************************************************************************/
#endif