161 lines
2.8 KiB
C++
161 lines
2.8 KiB
C++
/*=========================================================================
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pbranch.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PBRANCH_H__
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#include "platform\pbranch.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBranchPlatform::postInit()
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{
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m_angularVelocity = 0;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBranchPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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{
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int pointNum;
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u16 *PntList=(u16*)MakePtr(ThisPlatform,sizeof(sThingPlatform));
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u16 initXPos, newXPos, newYPos;
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initXPos = newXPos = (u16) *PntList;
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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init( startPos );
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if ( ThisPlatform->PointCount > 1 )
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{
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newXPos = (u16) *PntList;
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if ( newXPos < initXPos )
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{
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m_reversed = true;
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}
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else
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{
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m_reversed = false;
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}
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}
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else
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{
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m_reversed = false;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBranchPlatform::processMovement( int _frames )
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{
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s16 newAngle = getCollisionAngle();
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if ( m_contact )
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{
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//if ( ( m_reversed && newAngle < -256 ) || newAngle > 256 )
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//{
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// flick player upwards
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//GameScene.getPlayer()->springPlayerUp();
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//}
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CPlayer *player = GameScene.getPlayer();
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if ( m_reversed )
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{
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if ( m_angularVelocity > 20 && newAngle < -64 )
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{
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player->springPlayerUp();
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}
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}
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else
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{
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if ( m_angularVelocity < -20 && newAngle > 64 )
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{
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player->springPlayerUp();
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}
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}
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s16 angularForce = 3 * _frames;
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if ( m_reversed )
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{
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angularForce = -angularForce;
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}
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m_angularVelocity += angularForce;
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}
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s32 resistance = -( 5 * _frames * newAngle ) >> 8;
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if ( newAngle > 0 && resistance > -2 )
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{
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resistance = -2;
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}
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else if ( newAngle < 0 && resistance < 2 )
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{
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resistance = 2;
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}
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// get direction of resistance
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m_angularVelocity += resistance;
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newAngle += m_angularVelocity;
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if ( m_angularVelocity )
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{
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m_angularVelocity += -m_angularVelocity / abs( m_angularVelocity );
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if ( m_angularVelocity > 40 )
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{
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m_angularVelocity = 40;
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}
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else if ( m_angularVelocity < -40 )
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{
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m_angularVelocity = -40;
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}
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}
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/*if ( newAngle > 320 )
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{
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newAngle = 320;
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}
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else if ( newAngle < -320 )
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{
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newAngle = -320;
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}*/
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setCollisionAngle( newAngle );
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}
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