231 lines
4.5 KiB
C++
231 lines
4.5 KiB
C++
/*********************/
|
|
/*** FX Base Class ***/
|
|
/*********************/
|
|
|
|
#include "system\global.h"
|
|
#include <DStructs.h>
|
|
#include "utils\utils.h"
|
|
#include "gfx\prim.h"
|
|
#include "gfx\sprbank.h"
|
|
#include <sprites.h>
|
|
#include "level\level.h"
|
|
#include "gfx\otpos.h"
|
|
|
|
#include "FX\FX.h"
|
|
#include "FX\FXjfish.h"
|
|
#include "FX\FXBaseTrail.h"
|
|
#include "FX\FXBaseAnim.h"
|
|
#include "FX\FXfallingTile.h"
|
|
#include "FX\FXSteam.h"
|
|
#include "FX\FXSplash.h"
|
|
#include "FX\FXSplashAcid.h"
|
|
#include "FX\FXSplashLava.h"
|
|
#include "FX\FXSplashOil.h"
|
|
#include "FX\FXExplode.h"
|
|
/* FX
|
|
|
|
Jellyfish legs
|
|
Bubbles (inc acid)
|
|
Electricity lightning bolt
|
|
Electricity sheet lightning
|
|
Electricity Blast
|
|
Electricity Radial?
|
|
Electricity projectile
|
|
|
|
Shockwave - From falling items
|
|
Daze stars
|
|
|
|
water/acid/lava/oil
|
|
drip
|
|
splashes
|
|
|
|
|
|
water/acid/lava.oil
|
|
drops
|
|
waterfall
|
|
waterfall end (splash)
|
|
|
|
fireballs
|
|
|
|
steam
|
|
smoke
|
|
flames
|
|
marsh gas
|
|
|
|
explosions (implode!!)
|
|
|
|
Coral debris
|
|
|
|
***************************
|
|
Level Effect Emitters
|
|
|
|
Bubble
|
|
Acid drip
|
|
Acid Flow
|
|
steam
|
|
smoke
|
|
fireballs
|
|
flames
|
|
gas
|
|
|
|
*/
|
|
|
|
|
|
/*****************************************************************************/
|
|
/*
|
|
CFXSteam *TestFXPtr=0;
|
|
void TestFX(DVECTOR Pos)
|
|
{
|
|
if (!TestFXPtr)
|
|
{
|
|
TestFXPtr=(CFXSteam*)CFX::Create(CFX::FX_TYPE_STEAM,Pos);
|
|
TestFXPtr->setLife(32);
|
|
TestFXPtr=0;
|
|
}
|
|
else
|
|
{
|
|
TestFXPtr->setDie();
|
|
TestFXPtr=0;
|
|
}
|
|
}
|
|
*/
|
|
/*****************************************************************************/
|
|
void TestFX(DVECTOR Pos)
|
|
{
|
|
CFX::Create(CFX::FX_TYPE_SPLASH,Pos);
|
|
// TestFXPtr->setLife(32);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
CFX *CFX::Create(const FX_TYPE Type)
|
|
{
|
|
CFX *NewFX;
|
|
|
|
NewFX = (CFX*)CThingManager::GetThing(CThing::TYPE_FX,Type);
|
|
if (!NewFX)
|
|
switch(Type)
|
|
{
|
|
case FX_TYPE_FALLINGTILE:
|
|
NewFX=new ("FXFalling Tile") CFXFallingTile();
|
|
break;
|
|
case FX_TYPE_STEAM:
|
|
NewFX=new ("FXSteam") CFXSteam();
|
|
break;
|
|
case FX_TYPE_SPLASH:
|
|
NewFX=new ("FXSplash") CFXSplash();
|
|
break;
|
|
case FX_TYPE_SPLASH_WATER:
|
|
NewFX=new ("FXSplash") CFXSplash();
|
|
break;
|
|
case FX_TYPE_SPLASH_ACID:
|
|
NewFX=new ("FXSplashAcid") CFXSplashAcid();
|
|
break;
|
|
case FX_TYPE_SPLASH_LAVA:
|
|
NewFX=new ("FXSplashLava") CFXSplashLava();
|
|
break;
|
|
case FX_TYPE_SPLASH_OIL:
|
|
NewFX=new ("FXSplashOil") CFXSplashOil();
|
|
break;
|
|
case FX_TYPE_EXPLODE:
|
|
NewFX=new ("FXExplode") CFXExplode();
|
|
break;
|
|
|
|
|
|
case FX_TYPE_JELLYFISH_LEGS:
|
|
// NewFX=new ("JellyFish Legs") CFXJellyFishLegs();
|
|
ASSERT(!"FISH LEGS OUT OF STOCK\n");
|
|
case FX_TYPE_BUBBLE:
|
|
case FX_TYPE_BUBBLE_WATER:
|
|
case FX_TYPE_BUBBLE_ACID:
|
|
case FX_TYPE_BUBBLE_LAVA:
|
|
case FX_TYPE_BUBBLE_OIL:
|
|
case FX_TYPE_LIGHTNING_BOLT:
|
|
case FX_TYPE_LIGHTNING_SHEET:
|
|
case FX_TYPE_LIGHTNING_BLAST:
|
|
case FX_TYPE_LIGHTNING_RADIAL:
|
|
case FX_TYPE_LIGHTNING_PROJECTILE:
|
|
case FX_TYPE_SHOCKWAVE:
|
|
case FX_TYPE_DAZE:
|
|
case FX_TYPE_DROP:
|
|
case FX_TYPE_DROP_WATER:
|
|
case FX_TYPE_DROP_ACID:
|
|
case FX_TYPE_DROP_LAVA:
|
|
case FX_TYPE_DROP_OIL:
|
|
case FX_TYPE_CASCADE:
|
|
case FX_TYPE_CASCADE_SPLASH:
|
|
case FX_TYPE_FIREBALL:
|
|
case FX_TYPE_SMOKE:
|
|
case FX_TYPE_GAS:
|
|
case FX_TYPE_FLAMES:
|
|
case FX_TYPE_DEBRIS:
|
|
|
|
default:
|
|
ASSERT(!"UNKNOWN FX TYPE");
|
|
return NULL;
|
|
}
|
|
NewFX->setThingSubType(Type);
|
|
return NewFX;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
CFX *CFX::Create(const FX_TYPE Type,CThing *Parent)
|
|
{
|
|
CFX *NewFX=CFX::Create(Type);
|
|
|
|
ASSERT(Parent);
|
|
|
|
NewFX->init(Parent->getPos());
|
|
Parent->addChild(NewFX);
|
|
|
|
return NewFX;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
CFX *CFX::Create(const FX_TYPE Type,DVECTOR const &Pos)
|
|
{
|
|
CFX *NewFX=CFX::Create(Type);
|
|
|
|
NewFX->init(Pos);
|
|
|
|
return NewFX;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
void CFX::init()
|
|
{
|
|
CFXThing::init();
|
|
OtPos=OTPOS__ACTOR_POS;
|
|
|
|
Life=-1;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CFX::shutdown()
|
|
{
|
|
CFXThing::shutdown();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CFX::think(int _frames)
|
|
{
|
|
CFXThing::think(_frames);
|
|
if (Life>0)
|
|
{
|
|
Life--;
|
|
if (Life==0 && !DieOut)
|
|
{
|
|
setDie();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CFX::render()
|
|
{
|
|
CFXThing::render();
|
|
}
|
|
|