SBSPSS/source/fx/fxbaseanim.h
2001-06-11 23:37:59 +00:00

63 lines
1.4 KiB
C++

/***********************/
/*** Anim Base Class ***/
/***********************/
#ifndef __FX_FX_BASE_ANIM_HEADER__
#define __FX_FX_BASE_ANIM_HEADER__
#include "fx/fx.h"
/*****************************************************************************/
class CFXBaseAnim : public CFX
{
public:
struct sFXAnim
{
s16 Scale;
s16 StartFrame,EndFrame;
s16 FrameShift;
u8 R,G,B;
u8 Flags;
DVECTOR Velocity;
u16 EndFX;
};
enum FXAnim_Flags
{
FXANIM_FLAG_LOOP =1<<0,
FXANIM_FLAG_COLLIDE_KILL =1<<1,
FXANIM_FLAG_HAS_GRAVITY =1<<2,
FXANIM_FLAG_INJURE_PLAYER =1<<3,
FXANIM_FLAG_KILL_PLAYER =1<<4,
FXANIM_FLAG_TRANS =1<<5,
};
virtual void init(DVECTOR const &Pos);
virtual void shutdown();
virtual void think(int _frames);
virtual void render();
virtual void killFX();
virtual int canCollide() {return true;}
void setData(void *Data) {DataPtr=(sFXAnim*)Data;}
virtual void SetScale(int S) {CurrentScaleX=CurrentScaleY=S;}
virtual void SetScaleX(int S) {CurrentScaleX=S;}
virtual void SetScaleY(int S) {CurrentScaleY=S;}
virtual void SetHeading(int H) {CurrentHeading=H;}
protected:
virtual void collidedWith(CThing *_thisThing);
sFXAnim *DataPtr;
POLY_FT4 *Frame;
s16 VelY;
s16 MaxFrame;
s16 CurrentFrame;
u16 renderFrame;
s32 CurrentScaleX;
s32 CurrentScaleY;
s16 CurrentHeading;
};
#endif