523 lines
11 KiB
C++
523 lines
11 KiB
C++
/*****************/
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/*** Pad Stuff ***/
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/*****************/
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#include <LibPad.H>
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#include "system/global.h"
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#include "pad/pads.H"
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#ifndef __SYSTEM_GSTATE_H__
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#include "system\gstate.h"
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#endif
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#ifndef __PAD_VIBE_H__
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#include "pad\vibe.h"
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#endif
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/*****************************************************************************/
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// Yay! Automatic key-repeat stuff!
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#define TYPOMATIC_DELAY 30
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#define TYPOMATIC_RATE 15
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/*****************************************************************************/
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/*****************************************************************************/
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sPadData PadData[2];
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u8 PadBuffer[2][34];
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u8 PadAlign[6]={0,1,0xFF,0xFF,0xFF,0xFF};
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u8 PadMotor[2][2];
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int PadRepeatTimers[2][16];
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int PadRescan=0;
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typedef struct
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{
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int m_vibrationTurnedOn;
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u8 m_intensityValue;
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} PadVibeData;
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#if defined(__USER_CDBUILD__ )
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static PadVibeData s_padVibeData[2]={{true,0},{true,0}};
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#else
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static PadVibeData s_padVibeData[2]={{false,0},{false,0}};
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#endif
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int PadVibrationActive[2]={false,false};
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u8 PadVibrationIntensityValues[2];
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/*****************************************************************************/
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// 701
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// 6 2
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// 543
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u16 PADAngeDirTable[16]=
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{
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0, // 0
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(ONE/8)*0, // 1 U
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(ONE/8)*2, // 2 R
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(ONE/8)*1, // 3 UR
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(ONE/8)*4, // 4 D
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0, // 5 UD !!
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(ONE/8)*3, // 6 DR
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0, // 7 DUR !!
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(ONE/8)*6, // 8 L
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(ONE/8)*7, // 9 UL
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0, // 10 LR !!
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0, // 11 LUR !!
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(ONE/8)*5, // 12 DL
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0, // 13 LUD
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0, // 14 LDR
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0, // 15 LDUR
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};
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/*****************************************************************************/
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void VibrationHandler(int _port);
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/*****************************************************************************/
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void PadInitShock(int Port)
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{
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int offs,maxID,set;
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if(!PadData[Port].Active)return;
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// ReInit Dual Shock if required
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VSync(20);
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maxID = PadInfoMode(0x00,InfoModeIdTable,-1);
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VSync(5);
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for(offs=0;offs<maxID;offs++)
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{
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if( PadInfoMode(0x00,InfoModeIdTable,offs) ==7)
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{
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VSync(6);
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PadSetMainMode(0x00,offs,2);
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break;
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}
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}
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// Wait till it's stable
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set = 0;
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while(!set)
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{
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if(PadGetState(Port<<4) == PadStateStable)
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{
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if(PadInfoMode(Port,InfoModeCurExID,0))
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{
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PadSetAct(0x00,&PadMotor[Port][0],2);
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VSync(20);
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while( PadSetActAlign(0x00,PadAlign) == 0)
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{
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for(int ctr=0;ctr<6;ctr++)
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VSync(0);
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}
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}
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set = 1;
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}
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if(PadGetState(Port<<4) == PadStateFindCTP1)
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{
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set = 1;
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}
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}
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}
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/*****************************************************************************/
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sPadData *PadGet(int Port)
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{
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return(&PadData[Port]);
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}
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/*****************************************************************************/
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void PadsInit()
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{
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PadClear(0);
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PadClear(1);
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PadInitDirect(PadBuffer[0],PadBuffer[1]);
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PadStartCom();
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PadInitShock(0);
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PadInitShock(1);
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for(int i=0;i<2;i++)
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for(int j=0;j<16;j++)
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PadRepeatTimers[i][j]=0;
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CPadConfig::setConfig(0);
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}
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/*****************************************************************************/
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u16 TranslatePadVals(u16 PadVal)
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{
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u16 RetVal;
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RetVal = PadVal&PADLup ? PAD_UP : 0;
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RetVal |= PadVal&PADLdown ? PAD_DOWN : 0;
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RetVal |= PadVal&PADLleft ? PAD_LEFT : 0;
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RetVal |= PadVal&PADLright ? PAD_RIGHT : 0;
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RetVal |= PadVal&PADstart ? PAD_START : 0;
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RetVal |= PadVal&PADselect ? PAD_SELECT : 0;
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RetVal |= PadVal&PADRdown ? PAD_CROSS : 0;
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RetVal |= PadVal&PADRleft ? PAD_SQUARE : 0;
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RetVal |= PadVal&PADRright ? PAD_CIRCLE : 0;
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RetVal |= PadVal&PADRup ? PAD_TRIANGLE : 0;
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RetVal |= PadVal&PADL1 ? PAD_L1 : 0;
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RetVal |= PadVal&PADL2 ? PAD_L2 : 0;
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RetVal |= PadVal&PADR1 ? PAD_R1 : 0;
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RetVal |= PadVal&PADR2 ? PAD_R2 : 0;
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return(RetVal);
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}
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/*****************************************************************************/
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void PadSetVals(sPadData *Pad,u16 Val)
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{
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u16 Held,Old;
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Val=TranslatePadVals(Val);
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Old=Pad->Old=Pad->Held;
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Held=Pad->Held=Val;
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Pad->Down=(Held^Old)&Held;
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Pad->Up=(Held^0xffff)&Old;
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}
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/*****************************************************************************/
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const s16 AnalogThresh=64;
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void Pad2Digital(sPadData *Pad)
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{
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u16 Button;
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// Buttons
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Button = ~((Pad->Button1<<8) | Pad->Button2);
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// Motion
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if (Pad->IsAnalogue)
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{
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s16 XOfs=Pad->Analog2-127;
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s16 YOfs=Pad->Analog3-127;
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if (XOfs<-AnalogThresh) Button|=PAD_LEFT;
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else
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if (XOfs>+AnalogThresh) Button|=PAD_RIGHT;
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if (YOfs<-AnalogThresh) Button|=PAD_UP;
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else
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if (YOfs>+AnalogThresh) Button|=PAD_DOWN;
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}
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PadSetVals(Pad,Button);
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}
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/*****************************************************************************/
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int PadIsDualShock(int Port)
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{
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return (PadData[Port].IsAnalogue==2);
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}
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/*****************************************************************************/
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void SetPadRescan()
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{
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PadRescan=1;
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}
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/*****************************************************************************/
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void ReadController(int Port)
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{
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u8 *PadBuf=&PadBuffer[Port][0];
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sPadData *Pad=&PadData[Port];
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int PortShift=Port<<4;
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int intensity;
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Pad->IsAnalogue=0;
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Pad->Status=PadGetState(PortShift);
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if ((Pad->Status==PadStateDiscon) || PadBuf[0])
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{
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Pad->Active=0;
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Pad->Type=0;
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return;
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}
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Pad->Active=1;
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Pad->Type = PadBuf[1]>>4;
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Pad->Button1 = PadBuf[2];
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Pad->Button2 = PadBuf[3];
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Pad->Analog0 = PadBuf[4];
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Pad->Analog1 = PadBuf[5];
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Pad->Analog2 = PadBuf[6];
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Pad->Analog3 = PadBuf[7];
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switch( Pad->Type )
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{
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case PsxPadTypeNone:
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break;
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case PsxPadTypeMouse: // Sony Mouse
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Pad->Dx = Pad->Analog0;
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Pad->Dy = Pad->Analog1;
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if ( Pad->Dx & 0x80) Pad->Dx|= 0xffffff80;
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if ( Pad->Dy & 0x80) Pad->Dy|= 0xffffff80;
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break;
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case PsxPadTypeNegiCon: // Namco negCon
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// Steering wheel
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// Sankyo Pachinko controler
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break;
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case PsxPadTypeKonamiGun: // Light Gun
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break;
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case PsxPadTypeStandard: // Standard Sony PAD controller
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intensity=s_padVibeData[Port].m_intensityValue;
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Pad->Motor0=intensity&1;
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Pad->Motor1=intensity&0xff;
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Pad2Digital(Pad);
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break;
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case PsxPadTypeAnalogStick:
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case PsxPadTypeAnalogController:// Analog 2-stick
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if (PadInfoMode(0,InfoModeCurExID,0)==7)
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Pad->IsAnalogue=2;
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else
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Pad->IsAnalogue=1;
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// Set vibration values ( motor 0 is 0..1, motor 1 is 0..255 )
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intensity=s_padVibeData[Port].m_intensityValue;
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Pad->Motor0=intensity&1;
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Pad->Motor1=intensity&0xff;
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Pad2Digital(Pad);
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break;
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case PsxPadTypeNamcoGun:
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break;
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default:
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break;
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}
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if (Pad->Status == PadStateFindPad)
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{
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Pad->Send = 0;
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}
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if ( Pad->Send==0 || PadRescan)
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{
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PadRescan=0;
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PadSetAct(PortShift,&(Pad->Motor0),2);
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if (Pad->Status == PadStateFindCTP1)
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{
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Pad->Send = 1;
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}
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if (Pad->Status == PadStateStable)
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{
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if (PadSetActAlign(PortShift,PadAlign)) Pad->Send = 1;
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}
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}
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}
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/*****************************************************************************/
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u16 PadGetUp(int Port)
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{
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return(PadData[Port].Up);
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}
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/*****************************************************************************/
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u16 PadGetDown(int Port)
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{
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return(PadData[Port].Down);
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}
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/*****************************************************************************/
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u16 PadGetHeld(int Port)
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{
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return(PadData[Port].Held);
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}
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/*****************************************************************************/
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u16 PadGetRepeat(int Port)
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{
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return(PadData[Port].Repeat);
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}
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/*****************************************************************************/
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void PadClear(int Port)
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{
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PadData[Port].Up=PadData[Port].Down=PadData[Port].Held=PadData[Port].Old=0;
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PadData[Port].Dx=PadData[Port].Dy=0;
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}
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/*****************************************************************************/
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void UpdateRepeats(int _port)
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{
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int frames,pad,i,mask,*repeatTimers;
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u16 *repeatFlags;
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frames=GameState::getFramesSinceLast();
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pad=PadGetHeld(_port);
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mask=1;
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repeatTimers=PadRepeatTimers[_port];
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repeatFlags=&PadData[_port].Repeat;
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*repeatFlags=0;
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for(i=0;i<16;i++)
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{
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if(pad&mask)
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{
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if(*repeatTimers)
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{
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*repeatTimers-=frames;
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if(*repeatTimers<=0)
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{
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*repeatFlags|=mask;
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*repeatTimers=TYPOMATIC_RATE;
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}
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}
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else
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{
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*repeatFlags|=mask;
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*repeatTimers=TYPOMATIC_DELAY;
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}
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}
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else
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{
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*repeatTimers=0;
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}
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mask<<=1;
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repeatTimers++;
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}
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}
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void PadUpdate()
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{
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PadData[0].Dx= PadData[1].Dx=0;
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PadData[0].Dy= PadData[1].Dy=0;
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PadData[0].Dx1=PadData[1].Dx1=0;
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PadData[0].Dy1=PadData[1].Dy1=0;
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ReadController(0);
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ReadController(1);
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UpdateRepeats(0);
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UpdateRepeats(1);
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VibrationHandler(0);
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VibrationHandler(1);
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}
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/*****************************************************************************/
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u16 PadGetPadAngle(u16 Pad, s16 angleAdjust)
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{
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return((PADAngeDirTable[Pad>>PAD_DIR_SHIFT]+((ONE/4)*2)+angleAdjust)&(ONE-1));
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}
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/*****************************************************************************/
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bool PadIsConnected(int port)
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{
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sPadData *pad=&PadData[port];
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return pad->Status!=PadStateDiscon&&pad->Type;
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}
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/*****************************************************************************/
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void PadSetVibrationIsTurnedOn(int _port,int _status)
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{
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s_padVibeData[_port].m_vibrationTurnedOn=_status;
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}
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int PadGetVibrationIsTurnedOn(int _port)
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{
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return s_padVibeData[_port].m_vibrationTurnedOn;
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}
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/*----------------------------------------------------------------------
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Function: VibrationHandler
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void VibrationHandler(int _port)
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{
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PadVibeData *pvd;
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int i;
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pvd=s_padVibeData;
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for(i=0;i<2;i++)
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{
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pvd->m_intensityValue=pvd->m_vibrationTurnedOn?CPadVibrationManager::getCurrentVibrationIntensity(i):0;
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pvd++;
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}
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}
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/*****************************************************************************/
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int CPadConfig::s_configNumber=-1;
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CPadConfig::sPadConfigTable *CPadConfig::s_cfg=NULL;
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CPadConfig::sPadConfigTable CPadConfig::s_padConfigs[NUM_PAD_CONFIGS]=
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{
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// Config A
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{{
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0, // PAD_CFG_NONE
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PAD_LEFT, // PAD_CFG_LEFT
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PAD_RIGHT, // PAD_CFG_RIGHT
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PAD_UP, // PAD_CFG_UP
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PAD_DOWN, // PAD_CFG_DOWN
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PAD_SQUARE, // PAD_CFG_FIRE
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PAD_CIRCLE, // PAD_CFG_CATCH
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PAD_CROSS, // PAD_CFG_JUMP
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PAD_TRIANGLE, // PAD_CFG_WEAPONCHANGE
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}},
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// Config B
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{{
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0, // PAD_CFG_NONE
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PAD_LEFT, // PAD_CFG_LEFT
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PAD_RIGHT, // PAD_CFG_RIGHT
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PAD_UP, // PAD_CFG_UP
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PAD_DOWN, // PAD_CFG_DOWN
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PAD_CROSS, // PAD_CFG_FIRE
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PAD_TRIANGLE, // PAD_CFG_CATCH
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PAD_SQUARE, // PAD_CFG_JUMP
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PAD_CIRCLE, // PAD_CFG_WEAPONCHANGE
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}},
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// Config C
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{{
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0, // PAD_CFG_NONE
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PAD_LEFT, // PAD_CFG_LEFT
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PAD_RIGHT, // PAD_CFG_RIGHT
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PAD_UP, // PAD_CFG_UP
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PAD_DOWN, // PAD_CFG_DOWN
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PAD_SQUARE, // PAD_CFG_FIRE
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PAD_TRIANGLE, // PAD_CFG_CATCH
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PAD_CROSS, // PAD_CFG_JUMP
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PAD_CIRCLE, // PAD_CFG_WEAPONCHANGE
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}},
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};
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void CPadConfig::setConfig(int _config)
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{
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ASSERT(_config<NUM_PAD_CONFIGS);
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s_configNumber=_config;
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s_cfg=&s_padConfigs[_config];
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}
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int CPadConfig::getConfig()
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{
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return s_configNumber;
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}
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int CPadConfig::getButton(PAD_CFG _but)
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{
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return(s_cfg->m_buttons[_but]);
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}
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