334 lines
7.0 KiB
C++
334 lines
7.0 KiB
C++
/*=========================================================================
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nclam.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NCLAM_H__
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#include "enemy\nclam.h"
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#endif
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#ifndef __PLATFORM_PCLAM_H__
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#include "platform\pclam.h"
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#endif
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#ifndef __PLATFORM_PLATFORM_H__
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#include "platform\platform.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __ANIM_CLAM_HEADER__
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#include <ACTOR_CLAM_ANIM.h>
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcClamEnemy::processEnemyCollision( CThing *thisThing )
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{
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// do nothing
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcClamEnemy::processUserCollision( CThing *thisThing )
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{
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// do nothing
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CNpcClamEnemy::processSensor()
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{
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switch( m_sensorFunc )
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{
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case NPC_SENSOR_NONE:
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return( false );
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default:
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{
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if ( playerXDistSqr + playerYDistSqr < 10000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_extendDir = EXTEND_UP;
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m_extension = 0;
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CSoundMediator::playSfx( CSoundMediator::SFX_CLAM_MOVE );
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return( true );
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}
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else
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{
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return( false );
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcJumpingClamEnemy::postInit()
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{
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CNpcClamEnemy::postInit();
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m_drawRotation = m_heading + 1024;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcJumpingClamEnemy::setupWaypoints( sThingActor *ThisActor )
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{
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u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
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u16 newXPos, newYPos;
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u16 startXPos, startYPos, endXPos, endYPos;
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startXPos = newXPos = (u16) *PntList;
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PntList++;
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startYPos = newYPos = (u16) *PntList;
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PntList++;
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setStartPos( newXPos, newYPos );
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addWaypoint( newXPos, newYPos );
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m_maxExtension = 10;
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if ( ThisActor->PointCount > 1 )
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{
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for (int pointNum = 1 ; pointNum < ThisActor->PointCount ; pointNum++ )
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{
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newXPos = (u16) *PntList;
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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addWaypoint( newXPos, newYPos );
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if ( pointNum == 1 )
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{
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endXPos = newXPos;
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endYPos = newYPos;
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setHeading( newXPos, newYPos );
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s32 xDist = ( endXPos - startXPos ) << 4;
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s32 yDist = ( endYPos - startYPos ) << 4;
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m_maxExtension = isqrt2( ( xDist * xDist ) + ( yDist * yDist ) );
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcJumpingClamEnemy::processClose( int _frames )
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{
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s32 velocity;
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if ( m_extendDir == EXTEND_UP )
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{
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velocity = m_speed * _frames;
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m_extension += velocity;
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if ( m_extension > m_maxExtension )
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{
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m_extension = m_maxExtension;
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m_extendDir = EXTEND_DOWN;
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}
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Pos = m_base;
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Pos.vx += ( m_extension * rcos( m_heading ) ) >> 12;
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Pos.vy += ( m_extension * rsin( m_heading ) ) >> 12;
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_CLAM_SNAPUP;
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m_frame = 0;
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}
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}
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else if ( m_extendDir == EXTEND_DOWN )
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{
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velocity = -_frames;
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m_extension += velocity;
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if ( m_extension < 0 )
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{
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m_extension = 0;
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if ( !m_animPlaying )
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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}
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}
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Pos = m_base;
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Pos.vx += ( m_extension * rcos( m_heading ) ) >> 12;
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Pos.vy += ( m_extension * rsin( m_heading ) ) >> 12;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcStaticClamEnemy::postInit()
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{
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CNpcClamEnemy::postInit();
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m_isStunned = 0;
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// create platform in same place
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CNpcClamPlatform *platform = new ("clam platform") CNpcClamPlatform;
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platform->setType( CNpcClamPlatform::NPC_CLAM_PLATFORM );
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platform->setGraphic( (u8) 0 );
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platform->init( Pos );
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platform->setTiltable( false );
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platform->postInit();
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m_animPlaying = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcStaticClamEnemy::processClose( int _frames )
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{
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if ( !m_animPlaying && m_isStunned == 0 )
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{
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m_animPlaying = true;
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m_animNo = ANIM_CLAM_SIDESNAP;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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if ( m_isStunned )
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{
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m_isStunned -= _frames;
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if ( m_isStunned < 0 )
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{
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m_isStunned = 0;
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}
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}
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if ( !m_isStunned )
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcStaticClamEnemy::collidedWith( CThing *_thisThing )
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{
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if ( m_isActive && !m_isCaught && !m_isDying )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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if ( m_frame < ( 5 << 8 ) )
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{
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if ( m_frame != 0 )
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{
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m_frame = 0;
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CSoundMediator::playSfx( CSoundMediator::SFX_CLAM_ATTACK );
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}
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m_isStunned = 2 * GameState::getOneSecondInFrames();
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m_animPlaying = false;
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}
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else
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{
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m_oldControlFunc = m_controlFunc;
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m_controlFunc = NPC_CONTROL_COLLISION;
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}
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break;
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}
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default:
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break;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcStaticClamEnemy::processCollision()
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{
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CPlayer *player = GameScene.getPlayer();
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player->takeDamage( m_data[m_type].damageToUserType,REACT__GET_DIRECTION_FROM_THING,(CThing*)this );
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processUserCollision( (CThing *) player );
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m_controlFunc = m_oldControlFunc;
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if ( !m_animPlaying && m_isStunned == 0 )
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{
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m_animPlaying = true;
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m_animNo = ANIM_CLAM_SIDESNAP;
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m_frame = 0;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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s32 CNpcStaticClamEnemy::getFrameShift( int _frames )
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{
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return( ( _frames << 8 ) >> 2 );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcStaticClamEnemy::processAnimFrames( int _frames )
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{
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if ( m_animPlaying && !m_isDying )
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{
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s32 frameCount;
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frameCount = getFrameCount();
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s32 frameShift = getFrameShift( _frames );
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if ( ( frameCount << 8 ) - m_frame > frameShift )
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{
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m_frame += frameShift;
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}
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else
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{
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m_frame = 0;
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m_animPlaying = false;
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CSoundMediator::playSfx( CSoundMediator::SFX_CLAM_ATTACK );
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}
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}
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}
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