SBSPSS/source/player/pmcart.cpp
Charles 87d561c4ab
2001-06-15 21:24:14 +00:00

104 lines
2.3 KiB
C++

/*=========================================================================
pmcart.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pmcart.h"
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLATFORM_PLATFORM_H__
#include "platform\platform.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeCart::enter()
{
setState( STATE_CART );
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeCart::think()
{
DVECTOR newPos;
CThing *platform;
platform=m_player->isOnPlatform();
if ( platform )
{
newPos.vx = platform->getPos().vx;
newPos.vy = platform->getPos().vy;
int platformOffset = ( ( CNpcPlatform* ) platform )->getHeightFromPlatformAtPosition( newPos.vx, newPos.vy );
s16 angle = ( ( CNpcPlatform * ) platform )->getCollisionAngle();
newPos.vx += ( -platformOffset * rsin( angle ) ) >> 12;
platformOffset = ( ( CNpcPlatform* ) platform )->getHeightFromPlatformAtPosition( newPos.vx, newPos.vy );
newPos.vy += platformOffset;
m_player->setPos( newPos );
getStateTable()[getState()]->think(this);
}
else
{
m_player->setMode( PLAYER_MODE_BASICUNARMED );
setState( STATE_IDLE );
}
}
/*===========================================================================
end */