SBSPSS/source/level/level.h
2001-02-12 17:18:17 +00:00

46 lines
979 B
C++

/*******************/
/*** Level Class ***/
/*******************/
#ifndef __LEVEL_LEVEL_H__
#define __LEVEL_LEVEL_H__
#include "system\global.h"
#include "level/layertile.h"
#include "level/layercollision.h"
/*****************************************************************************/
class CLayer;
class CLevel
{
public:
// Scene Handlers
void init();
void shutdown();
void render();
void think(int _frames);
void setCameraCentre(DVECTOR _pos) {MapPos=_pos;}
static DVECTOR getCameraPos() {return MapPos;}
CLayerCollision *getCollisionLayer() {return CollisionLayer;}
DVECTOR getMapSize();
private:
void initLayers();
sLvlHdr *LevelHdr;
sTileBankHdr *TileBankHdr;
static DVECTOR MapPos;
TPAGE_DESC m_levelTPage;
// Tile Layers
CLayerTile *TileLayers[CLayerTile::LAYER_TILE_TYPE_MAX];
// Collision
CLayerCollision *CollisionLayer;
};
/*****************************************************************************/
#endif