SBSPSS/Utils/MapEdit/Core.h
2000-10-25 18:28:44 +00:00

65 lines
1.4 KiB
C++

/***********************/
/*** Map Editor Core ***/
/***********************/
#ifndef __CORE_HEADER__
#define __CORE_HEADER__
#include <Vector>
#include "gl3d.h"
#include "Layer.h"
#include "LayerBack.h"
/*****************************************************************************/
enum MOUSE_MODE
{
MOUSE_MODE_NONE=0,
MOUSE_MODE_LMB_EDIT,
MOUSE_MODE_MMB_EDIT,
MOUSE_MODE_RMB_EDIT,
};
/*****************************************************************************/
class CMapEditView;
class CCore
{
public:
CCore();
~CCore();
// Control
void LButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag);
void MButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag);
void RButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag);
void MouseWheel(UINT nFlags, short zDelta, CPoint &pt);
void MouseMove(UINT nFlags, CPoint &point);
// Blah
void Init(CMapEditView *Wnd);
void Render();
void UpdateView(float XOfs,float YOfs,float ZOfs);
void SetMouseMode(MOUSE_MODE CurrentMode,MOUSE_MODE NewMode);
// Layers
void LayerSetActive(int Layer);
int LayerGetActive();
CLayer *LayerGet(int i);
private:
CMapEditView *ParentWindow;
MOUSE_MODE MouseMode;
CPoint CurrentMousePos,LastMousePos;
Vec MapPos;
CLayer *Layers[LAYER_TYPE_MAX];
int ActiveLayer;
};
/*****************************************************************************/
#endif