SBSPSS/Utils/MapEdit/TileSet.h
2000-11-15 21:22:40 +00:00

93 lines
2.3 KiB
C++

/*********************/
/*** TileSet Stuph ***/
/*********************/
#ifndef __TILESET_HEADER__
#define __TILESET_HEADER__
#include "stdafx.h"
#include "gl3d.h"
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glut.h>
#include <Vector>
#include "TexCache.h"
#include "Tile.h"
/*****************************************************************************/
enum TileSetEnum
{
TileBrowserWidth=8,
};
/*****************************************************************************/
class CCore;
class CTile;
/*****************************************************************************/
class CTileBank
{
public:
CTileBank();
~CTileBank();
void AddTileSet(char *Filename);
int NeedLoad() {return(LoadFlag);}
void Reload();
void LoadTileSets(CCore *Core);
CTile &GetTile(int Bank,int Tile);
void SetCurrent(int Set) {CurrentSet=Set;}
sMapElem &GetLTile() {return(LTile);}
sMapElem &GetRTile() {return(RTile);}
void RenderSet(CCore *Core,Vec &CamPos,BOOL Is3d);
void FindCursorPos(CCore *Core,CMapEditView *View,Vec &CamPos,CPoint &MousePos);
void UpdateGUI(CCore *Core,BOOL IsTileView);
// Functions
BOOL TileSelectL() {return(TileSelect(LTile,RTile));}
BOOL TileSelectR() {return(TileSelect(RTile,LTile));}
private:
BOOL TileSelect(sMapElem &ThisTile,sMapElem &OtherTile);
std::vector<CTileSet> TileSet;
int CurrentSet;
sMapElem LTile,RTile;
BOOL LoadFlag;
int CursorPos;
};
/*****************************************************************************/
class CTileSet
{
public:
CTileSet(char *_Filename);
~CTileSet();
int IsLoaded() {return(Loaded);}
void Load(CCore *Core);
char *GetPath() {return(Path);}
char *GetName() {return(Name);}
CTile &GetTile(int No) {return(Tile[No]);}
void Purge();
int FindCursorPos(CCore *Core,CMapEditView *View,Vec &CamPos,CPoint &MousePos);
void Render2d(Vec &CamPos,int LTile,int RTile,int CursorPos,BOOL GridFlag);
void Render3d(Vec &CamPos,int LTile,int RTile,int CursorPos,BOOL GridFlag);
private:
void RenderMisc(BOOL LTileFlag,BOOL RTileFlag,BOOL CursorFlag,BOOL GridFlag);
char Path[256],Name[256];
std::vector<CTile> Tile;
BOOL Loaded;
};
/*****************************************************************************/
#endif