SBSPSS/source/platform/pconveyr.cpp
2001-07-23 19:26:37 +00:00

315 lines
6.4 KiB
C++

/*=========================================================================
pconveyr.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PCONVEYR_H__
#include "platform\pconveyr.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLATFORM_PFALLNOR_H__
#include "platform\pfallnor.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcConveyorPlatformGenerator::collidedWith(CThing *_thisThing)
{
// do nothing
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcConveyorPlatformGenerator::render()
{
// no rendering
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcConveyorPlatformGenerator::think( int _frames )
{
m_timer -= _frames;
if ( m_timer < 0 )
{
s32 second = GameState::getOneSecondInFrames();
m_timer = second;
m_timer += m_dataPtr->initTimer * second;
m_timer += second - ( getRnd() % ( 2 * second ) );
//m_timer = ( 3 * GameState::getOneSecondInFrames() ) + ( getRnd() % ( ( m_data[m_type].initTimer - 1 ) * GameState::getOneSecondInFrames() ) );
// generate new conveyor platform
CNpcPlatform *newPlatform = NULL;
newPlatform = CNpcPlatform::Create( NPC_CONVEYOR_PLATFORM );
ASSERT(newPlatform);
newPlatform->setThingSubType( NPC_CONVEYOR_PLATFORM );
newPlatform->setGraphic( m_graphicNum );
DVECTOR startPos = Pos;
newPlatform->init( startPos );
newPlatform->setWaypointCount( m_npcPath.getWaypointCount() );
newPlatform->setWaypointPtr( m_npcPath.getWaypointPtr() );
newPlatform->setTiltable( false );
newPlatform->postInit();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcConveyorPlatform::postInit()
{
CNpcPlatform::postInit();
m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
m_spinFinish = false;
m_rotation = 0;
s32 minX, maxX, minY, maxY;
m_npcPath.getPathXExtents( &minX, &maxX );
m_npcPath.getPathYExtents( &minY, &maxY );
m_thinkArea.x1 = minX;
m_thinkArea.x2 = maxX;
m_thinkArea.y1 = minY;
m_thinkArea.y2 = maxY;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcConveyorPlatform::processMovement( int _frames )
{
s32 moveX = 0, moveY = 0;
s32 distX, distY;
bool pathComplete, waypointChange;
if ( m_spinFinish )
{
m_rotation += 64 * _frames;
m_rotation &= 4095;
DVECTOR const &offset = CLevel::getCameraPos();
Pos.vy += 3 * _frames;
s32 yPos = Pos.vy - offset.vy;
if ( yPos < 0 || yPos > VidGetScrH() )
{
setToShutdown();
}
}
else
{
m_npcPath.think( Pos, &pathComplete, &waypointChange, &distX, &distY );
if ( pathComplete )
{
m_spinFinish = true;
}
else
{
if ( distX )
{
int Time = GameState::getFramesSinceLast();
moveX = distX;
if ( moveX > Time )
{
moveX = Time;
}
else if ( moveX < -Time )
{
moveX = -Time;
}
}
else
{
moveY = distY;
s32 verticalMovement = 3 * _frames;
if ( moveY > verticalMovement )
{
moveY = verticalMovement;
}
else if ( moveY < -verticalMovement )
{
moveY = -verticalMovement;
}
}
}
}
Pos.vx += moveX;
Pos.vy += moveY;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcConveyorPlatform::collidedWith( CThing *_thisThing )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
CPlayer *player;
// DVECTOR playerPos;
// CRECT collisionArea;
// Only interested in SBs feet colliding with the box (pkg)
player=(CPlayer*)_thisThing;
DVECTOR const &playerPos=player->getPos();
CRECT const &collisionArea=getCollisionArea();
s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
if ( threshold > 16 )
{
threshold = 16;
}
if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
{
if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
{
player->setPlatform( this );
m_contact = true;
}
else
{
if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
{
int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
if ( height >= -threshold && height < 1 )
{
player->setPlatform( this );
m_contact = true;
}
else
{
int distLeft, distRight;
DVECTOR const &playerCollisionSize = player->getCollisionSize();
distLeft = collisionArea.x1 - playerPos.vx - ( playerCollisionSize.vx >> 1 );
distRight = collisionArea.x2 - playerPos.vx + ( playerCollisionSize.vx >> 1 );
DVECTOR playerShove;
playerShove.vy = 0;
if ( abs( distLeft ) < abs( distRight ) )
{
playerShove.vx = distLeft;
}
else
{
playerShove.vx = distRight;
}
player->shove( playerShove );
}
}
}
}
break;
}
case TYPE_NPC:
break;
case TYPE_HAZARD:
{
if ( !m_spinFinish )
{
m_spinFinish = true;
}
break;
}
default:
ASSERT(0);
break;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcConveyorPlatform::render()
{
if ( m_isActive )
{
CPlatformThing::render();
// Render
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
SVECTOR rotation;
rotation.vx = 0;
rotation.vy = 0;
rotation.vz = m_rotation;
VECTOR scale;
scale.vx = ONE;
scale.vy = ONE;
scale.vz = ONE;
m_modelGfx->Render(renderPos,&rotation,&scale);
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int CNpcConveyorPlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
{
if ( m_spinFinish )
{
return( false );
}
else
{
return( CNpcPlatform::checkCollisionAgainst( _thisThing, _frames ) );
}
}