89 lines
1.8 KiB
C++
89 lines
1.8 KiB
C++
/*=========================================================================
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gameslot.h
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __GAME_GAMESLOT_H__
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#define __GAME_GAMESLOT_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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/* Std Lib
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------- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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class CGameSlotManager
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{
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public:
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enum
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{
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INITIAL_LIVES=4,
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INITIAL_CONTINUES=3,
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NUM_GAME_SLOTS=4,
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};
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typedef struct
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{
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int m_isInUse;
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int m_lives;
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int m_continues;
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int m_maxLevelCompleted;
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} GameSlot;
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static void init();
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static void setActiveSlot(unsigned int _slot);
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static GameSlot getSlotData();
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static void setSlotData(GameSlot *_data);
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static void eraseGameSlot(unsigned int _slot);
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static void copyGameSlot(unsigned int _src,unsigned int _dest);
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private:
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static GameSlot s_gameSlots[NUM_GAME_SLOTS];
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static GameSlot *s_currentGameSlot;
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// These allow the CSaveLoadDatabase total access to the game slots
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static void setSlotData(int _slot,GameSlot *_data);
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static GameSlot getSlotData(int _slot);
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friend class CSaveLoadDatabase;
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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/*----------------------------------------------------------------------
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Functions
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--------- */
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/*---------------------------------------------------------------------- */
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#endif /* __GAME_GAMESLOT_H__ */
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/*===========================================================================
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end */
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