519 lines
11 KiB
C++
519 lines
11 KiB
C++
/*=========================================================================
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thing.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "thing\thing.h"
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/* Std Lib
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------- */
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/* Data
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---- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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CThing *CThingManager::s_thingLists[CThing::MAX_TYPE]={NULL,NULL};
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int CThingManager::s_initialised=false;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThingManager::init()
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{
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int i;
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ASSERT(!s_initialised);
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for(i=0;i<CThing::MAX_TYPE;i++)
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{
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s_thingLists[i]=NULL;
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}
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s_initialised=true;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThingManager::shutdown()
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{
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int i;
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CThing *thing;
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ASSERT(s_initialised);
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for(i=0;i<CThing::MAX_TYPE;i++)
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{
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while(s_thingLists[i])
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{
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thing=s_thingLists[i];
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thing->shutdown();
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delete thing;
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}
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}
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s_initialised=false;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThingManager::thinkAllThings(int _frames)
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{
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int i;
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CThing *thing;
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CThing *thing1,*thing2;
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for(i=0;i<CThing::MAX_TYPE;i++)
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{
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thing=s_thingLists[i];
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while(thing)
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{
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thing->think(_frames);
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thing->updateCollisionArea();
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thing=thing->m_nextThing;
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}
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}
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// Player -> Pickup collision
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thing1=s_thingLists[CThing::TYPE_PICKUP];
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thing2=s_thingLists[CThing::TYPE_PLAYER];
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while(thing1&&thing2)
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{
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if(thing1->canCollide()&&
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thing1->checkCollisionAgainst(thing2))
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{
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thing1->collidedWith(thing2);
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}
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thing1=thing1->m_nextThing;
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}
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// Player -> Enemy collision
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thing1=s_thingLists[CThing::TYPE_ENEMY];
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thing2=s_thingLists[CThing::TYPE_PLAYER];
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while(thing1&&thing2)
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{
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if(thing1->canCollide()&&
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thing1->checkCollisionAgainst(thing2))
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{
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thing1->collidedWith(thing2);
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}
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thing1=thing1->m_nextThing;
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}
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// Player -> Enemy projectile collision
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thing1=s_thingLists[CThing::TYPE_ENEMYPROJECTILE];
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thing2=s_thingLists[CThing::TYPE_PLAYER];
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while(thing1&&thing2)
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{
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if(thing1->canCollide()&&
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thing1->checkCollisionAgainst(thing2))
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{
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thing1->collidedWith(thing2);
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}
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thing1=thing1->m_nextThing;
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}
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// Player -> Trigger collision
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thing1=s_thingLists[CThing::TYPE_TRIGGER];
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thing2=s_thingLists[CThing::TYPE_PLAYER];
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while(thing1&&thing2)
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{
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if(thing1->canCollide()&&
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thing1->checkCollisionAgainst(thing2))
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{
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thing1->collidedWith(thing2);
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}
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thing1=thing1->m_nextThing;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThingManager::renderAllThings()
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{
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int i;
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CThing *thing;
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for(i=0;i<CThing::MAX_TYPE;i++)
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{
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thing=s_thingLists[i];
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while(thing)
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{
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thing->render();
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thing=thing->m_nextThing;
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}
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThingManager::processEventAllThings(GAME_EVENT _event,CThing *_sourceThing)
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{
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int i;
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CThing *thing;
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for(i=0;i<CThing::MAX_TYPE;i++)
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{
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thing=s_thingLists[i];
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while(thing)
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{
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thing->processEvent(_event,_sourceThing);
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thing=thing->m_nextThing;
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}
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThingManager::addToThingList(CThing *_this)
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{
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_this->m_nextThing=s_thingLists[_this->getThingType()];
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s_thingLists[_this->getThingType()]=_this;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThingManager::removeFromThingList(CThing *_this)
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{
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CThing *prevThing,*thing;
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prevThing=NULL;
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thing=s_thingLists[_this->getThingType()];
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while(thing!=_this)
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{
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prevThing=thing;
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thing=thing->m_nextThing;
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ASSERT(thing); // Not in the list!?!?
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}
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if(prevThing)
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{
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prevThing->m_nextThing=_this->m_nextThing;
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}
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else
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{
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s_thingLists[_this->getThingType()]=_this->m_nextThing;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThing::init()
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{
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Parent=NULL;
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Next=NULL;
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Pos.vx=Pos.vy=10;
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// Add to thing list
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CThingManager::addToThingList(this);
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setCollisionSize(20,20); // Some temporary defaults.. (pkg)
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setCollisionCentreOffset(0,0);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThing::shutdown()
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{
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if (Parent)
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{ // Is child
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Parent->removeChild(this);
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}
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else
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{ // Is Parent
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removeAllChild();
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}
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// Remove from thing list
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CThingManager::removeFromThingList(this);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThing::think(int _frames)
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{
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DVECTOR PosLast=Pos;
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PosDelta.vx=Pos.vx-PosLast.vx;
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PosDelta.vy=Pos.vy-PosLast.vy;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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#ifdef __USER_paul__
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int showthings=true;
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#include "gfx\prim.h"
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#include "level\level.h"
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void CThing::render()
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{
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if(showthings)
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{
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DVECTOR ofs;
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CRECT area;
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ofs=CLevel::getCameraPos();
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area=getCollisionArea();
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area.x1-=ofs.vx;
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area.y1-=ofs.vy;
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area.x2-=ofs.vx;
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area.y2-=ofs.vy;
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if(area.x1<=511&&area.x2>=0&&
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area.y1<=255&&area.y2>=0)
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{
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DrawLine(area.x1,area.y1,area.x1,area.y2,255,255,255,0);
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DrawLine(area.x1,area.y2,area.x2,area.y2,255,255,255,0);
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DrawLine(area.x2,area.y2,area.x2,area.y1,255,255,255,0);
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DrawLine(area.x2,area.y1,area.x1,area.y1,255,255,255,0);
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area.x1=Pos.vx-10-ofs.vx;
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area.y1=Pos.vy-10-ofs.vy;
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area.x2=Pos.vx+10-ofs.vx;
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area.y2=Pos.vy+10-ofs.vy;
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DrawLine(area.x1,area.y1,area.x2,area.y2,255,0,0,0);
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DrawLine(area.x2,area.y1,area.x1,area.y2,255,0,0,0);
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}
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}
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}
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#else
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void CThing::render()
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{
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}
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#endif
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThing::addChild(CThing *Child)
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{
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CThing *List=Next;
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if ( List )
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{
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// Find end of list
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while (List->Next)
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{
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List=List->Next;
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}
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List->Next=Child;
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Child->Parent=this;
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}
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else
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{
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// List does not exist, create
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Next = Child;
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Child->Parent=this;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThing::removeChild(CThing *Child)
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{
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CThing *List=Next;
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CThing *Last=NULL;
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// Find Child
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while ( List != Child && List->Next )
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{
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Last = List;
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List = List->Next;
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}
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// if there are no more links to continue down, the current 'List' must either be the correct item, or the item does not
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// exist in the list at all
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ASSERT( List == Child );
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if ( Last )
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{
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Last->Next = List->Next;
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}
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else
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{
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this->Next = List->Next;
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}
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Child->Parent=NULL;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThing::removeAllChild()
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{
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CThing *List=Next;
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while (List)
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{
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CThing *Next=List->Next;
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List->Parent=NULL;
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List->Next=NULL;
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List=Next;
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}
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Next=NULL;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThing::setCollisionSize(int _w,int _h)
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{
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m_collisionSize.vx=_w;
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m_collisionSize.vy=_h;
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if(m_collisionSize.vx>m_collisionSize.vy)
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{
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m_collisionRadius=m_collisionSize.vx;
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}
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else
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{
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m_collisionRadius=m_collisionSize.vy;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThing::updateCollisionArea()
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{
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m_collisionCentre.vx=Pos.vx+m_collisionCentreOffset.vx;
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m_collisionCentre.vy=Pos.vy+m_collisionCentreOffset.vy;
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m_collisionArea.x1=m_collisionCentre.vx-(m_collisionSize.vx/2);
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m_collisionArea.x2=m_collisionArea.x1+m_collisionSize.vx;
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m_collisionArea.y1=m_collisionCentre.vy-(m_collisionSize.vy/2);
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m_collisionArea.y2=m_collisionArea.y1+m_collisionSize.vy;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CThing::checkCollisionAgainst(CThing *_thisThing)
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{
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DVECTOR pos,thisThingPos;
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int radius;
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int collided;
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pos=getCollisionCentre();
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thisThingPos=_thisThing->getCollisionCentre();
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radius=getCollisionRadius()+_thisThing->getCollisionRadius();
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collided=false;
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if(abs(pos.vx-thisThingPos.vx)<radius&&
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abs(pos.vy-thisThingPos.vy)<radius)
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{
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CRECT thisRect,thatRect;
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thisRect=getCollisionArea();
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thatRect=_thisThing->getCollisionArea();
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if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
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((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
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{
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collided=true;
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}
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}
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return collided;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThing::processEvent(GAME_EVENT _event,CThing *_sourceThing)
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{
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// do nothing by default - ignore event
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}
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/*===========================================================================
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end */
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