SBSPSS/source/fx/fxtvexplode.h
2001-07-02 18:20:01 +00:00

32 lines
673 B
C++

/*************/
/*** Laser ***/
/*************/
#ifndef __FX_FX_LASER_HEADER__
#define __FX_FX_LASER_HEADER__
#include "fx/fx.h"
/*****************************************************************************/
class CFXLaser : public CFX
{
public:
void init(DVECTOR const &Pos);
void think(int _frames);
void render();
virtual int canCollide() {return true;}
virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
void setOffset(DVECTOR &Pos);
void setTarget(DVECTOR &Pos);
void setRGB(u8 r,u8 g,u8 b) {R=r; G=g; B=g;}
protected:
virtual void collidedWith(CThing *_thisThing);
DVECTOR Offset,Target;
u8 R,G,B;
};
#endif