201 lines
4.4 KiB
C++
201 lines
4.4 KiB
C++
/*=========================================================================
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pballoon.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
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#endif
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#include "pickups\pballoon.h"
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#ifndef __LEVEL_LEVEL_H__
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#include "level\level.h"
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#endif
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#ifndef __LAYER_COLLISION_H__
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#include "layer\collision.h"
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#endif
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#ifndef __PRIM_HEADER__
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#include "gfx\prim.h"
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#endif
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#ifndef __MATHTABLE_HEADER__
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#include "utils\mathtab.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __GFX_OTPOS_H__
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#include "gfx\otpos.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBalloonPickup::init()
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{
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sFrameHdr *fh;
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CBaseWeaponPickup::init();
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m_sin=0;
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fh=getSpriteBank()->getFrameHeader(FRM__BALLOON);
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setCollisionSize(fh->W,fh->H);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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DVECTOR CBalloonPickup::getSizeForPlacement()
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{
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DVECTOR size;
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sFrameHdr *fh;
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fh=getSpriteBank()->getFrameHeader(FRM__BALLOON);
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size.vx=fh->W;
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size.vy=fh->H;
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return size;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBalloonPickup::collect(class CPlayer *_player)
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{
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_player->setMode(PLAYER_MODE_BALLOON);
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CSoundMediator::playSfx(CSoundMediator::SFX_BALLOON_INFLATE);
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CBaseWeaponPickup::collect(_player);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int balloon_height=30;
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int balloon_r1=251;
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int balloon_g1=207;
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int balloon_b1=167;
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int balloon_r2=147;
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int balloon_g2=95;
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int balloon_b2=75;
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int balloon_speed=25;
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int balloon_scale1=5;
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int balloon_scale2=2;
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int balloon_phase=1024;
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int balloon_vissize=40;
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int balloon_stringx=-3;
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int CBalloonPickup::getVisibilityRadius()
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{
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return balloon_vissize;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CBalloonPickup::getRespawnTime()
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{
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return 60*10;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBalloonPickup::thinkPickup(int _frames)
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{
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m_sin=(m_sin+(_frames*balloon_speed))&4095;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBalloonPickup::renderPickup(DVECTOR *_pos)
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{
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SpriteBank *sprites;
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sFrameHdr *fh;
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int xo1,xo2;
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int x,y;
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sprites=getSpriteBank();
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fh=sprites->getFrameHeader(FRM__BALLOON);
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xo1=((msin((m_sin+balloon_phase)&4095)*balloon_scale1)>>12);
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xo2=((msin(m_sin)*balloon_scale2)>>12);
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x=_pos->vx-(fh->W/2);
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y=_pos->vy-(fh->H/2);
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sprites->printFT4(fh,x+xo1,y,0,0,OTPOS__PICKUP_POS);
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setCollisionCentreOffset(xo1,0);
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x=_pos->vx+balloon_stringx;
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y=_pos->vy+(fh->H/2);
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DrawLine(x+xo1,y,x+xo2,y+balloon_height,balloon_r1,balloon_g1,balloon_b1,OTPOS__PICKUP_POS);
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x++;
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DrawLine(x+xo1,y,x+xo2,y+balloon_height,balloon_r2,balloon_g2,balloon_b2,OTPOS__PICKUP_POS);
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}
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/*===========================================================================
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end */
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