SBSPSS/source/platform/psswitch.cpp
Charles adee4b97be
2001-06-19 20:07:57 +00:00

192 lines
3.7 KiB
C++

/*=========================================================================
psswitch.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PSSWITCH_H__
#include "platform\psswitch.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSteamSwitchPlatform::postInit()
{
CNpcPlatform::postInit();
m_state = NPC_STEAM_SWITCH_STOP;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSteamSwitchPlatform::processMovement( int _frames )
{
switch( m_state )
{
case NPC_STEAM_SWITCH_STOP:
{
if ( m_contact )
{
CPlayer *player = GameScene.getPlayer();
ATTACK_STATE playerState = player->getAttackState();
if ( playerState == ATTACK_STATE__BUTT_BOUNCE )
{
m_state = NPC_STEAM_SWITCH_DEPRESS;
}
}
break;
}
case NPC_STEAM_SWITCH_DEPRESS:
{
s32 extension = m_maxExtension - m_extension;
s32 maxMove = m_speed * _frames;
if ( extension > maxMove )
{
extension = maxMove;
}
else if ( extension < -maxMove )
{
extension = -maxMove;
}
if ( extension )
{
m_extension += extension;
}
else
{
trigger->toggleVisible();
m_state = NPC_STEAM_SWITCH_OFF;
m_timer = GameState::getOneSecondInFrames();
}
break;
}
case NPC_STEAM_SWITCH_OFF:
{
if ( m_timer <= 0 )
{
trigger->toggleVisible();
m_state = NPC_STEAM_SWITCH_RETURN;
m_timer = 5 * GameState::getOneSecondInFrames();
}
break;
}
case NPC_STEAM_SWITCH_RETURN:
{
if ( m_timer <= 0 )
{
s32 extension = -m_extension;
s32 maxMove = m_speed * _frames;
if ( extension > maxMove )
{
extension = maxMove;
}
else if ( extension < -maxMove )
{
extension = -maxMove;
}
if ( extension )
{
m_extension += extension;
}
else
{
m_state = NPC_STEAM_SWITCH_STOP;
}
}
break;
}
}
Pos.vy = m_base.vy + m_extension;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSteamSwitchPlatform::setWaypoints( sThingPlatform *ThisPlatform )
{
ASSERT( ThisPlatform->PointCount == 3 );
int pointNum;
u16 *PntList=(u16*)MakePtr(ThisPlatform,sizeof(sThingPlatform));
u16 newXPos, newYPos;
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
DVECTOR startPos;
startPos.vx = ( newXPos << 4 ) + 8;
startPos.vy = ( newYPos << 4 ) + 16;
init( startPos );
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
m_maxExtension = ( ( newYPos << 4 ) + 16 ) - startPos.vy;
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
trigger=(CSteamSwitchEmitterTrigger*)CTrigger::Create(CTrigger::TRIGGER_STEAM_SWITCH_EMITTER);
trigger->setPositionAndSize( ( newXPos << 4 ) + 8, ( newYPos << 4 ) + 16 - 50, 100, 100 );
trigger->toggleVisible();
s32 minX, maxX, minY, maxY;
m_npcPath.getPathXExtents( &minX, &maxX );
m_npcPath.getPathYExtents( &minY, &maxY );
m_thinkArea.x1 = minX;
m_thinkArea.x2 = maxX;
m_thinkArea.y1 = minY;
m_thinkArea.y2 = maxY;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSteamSwitchPlatform::processTimer( int _frames )
{
if ( m_timer > 0 )
{
m_timer -= _frames;
}
}