146 lines
3.3 KiB
C++
146 lines
3.3 KiB
C++
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/*=========================================================================
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psbutt.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\psbutt.h"
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PLAYER_PMODES_H__
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#include "player\pmodes.h"
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#endif
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#ifndef __GAME_GAMEBUBS_H__
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#include "game\gamebubs.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounce::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->zeroMoveVelocity();
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_playerMode->setAnimNo(ANIM_SPONGEBOB_BUTTBOUNCESTART);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounce::think(CPlayerModeBase *_playerMode)
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{
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if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
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{
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_playerMode->setState(STATE_BUTTFALL);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounceFall::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_BUTTBOUNCEEND);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounceFall::think(CPlayerModeBase *_playerMode)
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{
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_playerMode->fall();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounceLand::enter(CPlayerModeBase *_playerMode)
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{
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// DVECTOR pos;
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//
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// pos=_playerMode->getPlayerPos();
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// CGameBubicleFactory::spawnBubicles(pos.vx,pos.vy,40,10,CGameBubicleFactory::TYPE_MEDIUM);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounceLand::think(CPlayerModeBase *_playerMode)
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{
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if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
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{
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_playerMode->setState(STATE_IDLE);
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}
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}
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/*===========================================================================
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end */
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