32 lines
498 B
C++
32 lines
498 B
C++
/**************/
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/*** Player ***/
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/**************/
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#ifndef __PLAYER_H__
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#define __PLAYER_H__
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#include <dstructs.h>
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#include "Game/Thing.h"
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#include "Gfx/Skel.h"
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/*****************************************************************************/
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class CPlayer : public CThing
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{
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public:
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CPlayer();
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virtual ~CPlayer();
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void init();
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void shutdown();
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void Animate();
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protected:
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CSkel Skel;
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};
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/*****************************************************************************/
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#endif
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