SBSPSS/source/player/pstates.cpp
2001-02-28 19:37:01 +00:00

347 lines
7.7 KiB
C++

/*=========================================================================
pstates.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pstates.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
/* Std Lib
------- */
/* Data
---- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
const PlayerMetrics *CPlayerState::getPlayerMetrics(CPlayer *_player)
{
return _player->getPlayerMetrics();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::setState(CPlayer *_player,int _state)
{
return _player->setState((PLAYER_STATE)_state);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setMode(class CPlayer *_player,int _mode)
{
_player->setMode((PLAYER_MODE)_mode);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::getFacing(CPlayer *_player)
{
return _player->getFacing();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setFacing(CPlayer *_player,int _facing)
{
_player->setFacing(_facing);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::getAnimNo(CPlayer *_player)
{
return _player->getAnimNo();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setAnimNo(CPlayer *_player,int _animNo)
{
_player->setAnimNo(_animNo);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setAnimFrame(CPlayer *_player,int _animFrame)
{
_player->setAnimFrame(_animFrame);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player)
{
int animFrame,frameCount;
int looped;
animFrame=_player->getAnimFrame()+1;
frameCount=_player->getAnimFrameCount();
looped=false;
if(animFrame>=frameCount)
{
looped=true;
animFrame=0;
}
_player->setAnimFrame(animFrame);
return looped;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::retreatAnimFrameAndCheckForEndOfAnim(class CPlayer *_player)
{
int animFrame;
int looped;
animFrame=_player->getAnimFrame()-1;
looped=false;
if(animFrame<0)
{
looped=true;
animFrame=_player->getAnimFrameCount()-1;
}
_player->setAnimFrame(animFrame);
return looped;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CPlayerState::getMoveVelocity(CPlayer *_player)
{
return _player->getMoveVelocity();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setMoveVelocity(CPlayer *_player,DVECTOR *_moveVel)
{
_player->setMoveVelocity(_moveVel);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CPlayerState::getPlayerPos(CPlayer *_player)
{
return _player->getPlayerPos();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setPlayerPos(class CPlayer *_player,DVECTOR *_pos)
{
return _player->setPlayerPos(_pos);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::getPadInputHeld(CPlayer *_player)
{
return _player->getPadInputHeld();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::getPadInputDown(CPlayer *_player)
{
return _player->getPadInputDown();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::isOnEdge(class CPlayer *_player)
{
return _player->isOnEdge();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::canMoveLeft(class CPlayer *_player)
{
return _player->canMoveLeft();
}
int CPlayerState::canMoveRight(class CPlayer *_player)
{
return _player->canMoveRight();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::moveLeft(CPlayer *_player)
{
_player->moveLeft();
}
void CPlayerState::moveRight(CPlayer *_player)
{
_player->moveRight();
}
void CPlayerState::slowdown(CPlayer *_player)
{
_player->slowdown();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::jump(CPlayer *_player)
{
_player->jump();
}
/*----------------------------------------------------------------------
Function:
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Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::fall(CPlayer *_player)
{
_player->fall();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::respawn(CPlayer *_player)
{
_player->respawn();
}
/*===========================================================================
end */