174 lines
4.6 KiB
C++
174 lines
4.6 KiB
C++
/******************/
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/*** Layer Tile ***/
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/******************/
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#include "stdafx.h"
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#include <Vector3.h>
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include "GLEnabledView.h"
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#include "MapEdit.h"
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#include "MapEditDoc.h"
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#include "MapEditView.h"
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#include "MainFrm.h"
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#include "Core.h"
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#include "Layer.h"
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#include "LayerTile.h"
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#include "LayerCollision.h"
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#include "Utils.h"
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#include "Select.h"
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#include "Export.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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// New Layer
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//CLayerCollision::CLayerCollision(int Type,int SubType,int Width,int Height) :CLayerTile(LAYER_TYPE_COLLISION,SubType,Width,Height)
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CLayerCollision::CLayerCollision(sLayerDef &Def)
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{
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InitLayer(Def);
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}
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/*****************************************************************************/
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CLayerCollision::~CLayerCollision()
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{
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TileBank->CleanUp();
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delete TileBank;
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}
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/*****************************************************************************/
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void CLayerCollision::InitSubView(CCore *Core)
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{
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GString Filename;
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TileBank=new CTileBank;
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SubView=TileBank;
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GetExecPath(Filename);
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Filename+=theApp.GetConfigStr("FileLocation","Collision");
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TileBank->AddSet(Filename);
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}
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/*****************************************************************************/
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void CLayerCollision::Load(CFile *File,int Version)
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{
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if (Version<=5)
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{
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BOOL DB;
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float DF;
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LayerDef.Type=LAYER_TYPE_COLLISION;
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File->Read(&DB,sizeof(BOOL));
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File->Read(&DF,sizeof(float));
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File->Read(&DB,sizeof(BOOL));
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File->Read(&LayerDef.VisibleFlag,sizeof(BOOL));
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File->Read(&Mode,sizeof(MouseMode));
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File->Read(&LayerDef.SubType,sizeof(int));
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}
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else
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{
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File->Read(&Mode,sizeof(MouseMode));
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}
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InitLayer(LayerDef);
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Map.Load(File,Version);
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}
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/*****************************************************************************/
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void CLayerCollision::Save(CFile *File)
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{
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// Always Save current version
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File->Write(&Mode,sizeof(MouseMode));
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Map.Save(File);
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}
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/*****************************************************************************/
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void CLayerCollision::Render(CCore *Core,Vector3 &CamPos,bool Is3d)
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{
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Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
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CLayerTile::Render(Core,ThisCam,Map,false,0.5f);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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bool CLayerCollision::Command(int CmdMsg,CCore *Core,int Param0,int Param1)
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{
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bool Ret=false;
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switch(CmdMsg)
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{
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case CmdMsg_MirrorY:
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// Ret=MirrorY(Core); No longer mirror Y collision tiles
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break;
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default:
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Ret=CLayerTile::Command(CmdMsg,Core,Param0,Param1);
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break;
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}
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return(Ret);
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}
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/*****************************************************************************/
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/*** Gui *********************************************************************/
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/*****************************************************************************/
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void CLayerCollision::GUIInit(CCore *Core)
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{
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Core->GUIAdd(GUIToolBar,IDD_TOOLBAR);
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Core->GUIAdd(GUI,IDD_LAYER_COLLISION);
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}
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/*****************************************************************************/
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void CLayerCollision::GUIKill(CCore *Core)
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{
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Core->GUIRemove(GUIToolBar,IDD_TOOLBAR);
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Core->GUIRemove(GUI,IDD_LAYER_COLLISION);
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}
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/*****************************************************************************/
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void CLayerCollision::GUIUpdate(CCore *Core)
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{
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CLayerTile::GUIUpdate(Core);
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}
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/*****************************************************************************/
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void CLayerCollision::GUIChanged(CCore *Core)
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{
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CLayerTile::GUIChanged(Core);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CLayerCollision::Export(CCore *Core,CExport &Exp)
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{
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int Width=Map.GetWidth();
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int Height=Map.GetHeight();
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LayerDef.Width=Width;
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LayerDef.Height=Height;
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Exp.ExportLayerHeader(LayerDef);//LAYER_TYPE_COLLISION,LayerDef.SubType,Width,Height);
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for (int Y=0; Y<Height; Y++)
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{
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for (int X=0; X<Width; X++)
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{
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sMapElem &MapElem=Map.Get(X,Y);
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sExpColTile OutElem;
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if (MapElem.Tile)
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{
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OutElem.Tile=((MapElem.Tile-1)*4)+1;
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OutElem.Tile+=MapElem.Flags & PC_TILE_FLAG_MIRROR_XY;
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OutElem.Flags=MapElem.Flags>>PC_TILE_FLAG_COLLISION_SHIFT;
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}
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else
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{
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OutElem.Tile=0;
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OutElem.Flags=0;
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}
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Exp.Write(&OutElem,sizeof(sExpColTile));
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}
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}
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}
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